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Post by landostarchaser on Sept 18, 2010 13:41:55 GMT -5
Are you new to this game and don't know what's going on?Go here: pogotribe.proboards.com/index.cgi?board=forumgames&action=display&thread=4820If not, lets begin. Just to let you know the types of fortifications these are them. Types of fortifications:Castles Building Cost: 1000$ Stamina: 75% Minimum Personnel: 20 +3 to training and fund raising Forts Building Cost: 500$ Stamina: 50% Minimum Personnel: 10 +2 to training and fund raising Outposts Building Cost: 250$ Stamina: 25% Minimum Personnel: 5 +1 to training and fund raising I'll start it off.
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Post by landostarchaser on Sept 18, 2010 13:44:29 GMT -5
Team: Cowboys Commander: Jet McCal, Head Coboyer...ish? Personnel: 100; Doctors: 0; Funds: $1000; Overall Stamina: 100% Str: 2; Def: 1; Spd: 3; Skl: 4; Int: 0
Fortifications: Sheriff Office; Personnel: 1*; Stamina: 100%; Building Stamina: 50% (counts as a fort);
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost
Training: Skl, 1 doctor Fund-raising: 5 ($10); Recruitment: 5 (+25).
Move
Sheriff: Mr. McCal, were waiting on orders McCal: And I'm waiting on someone to fight! Set up a patrol unit around the sheriff office and wait for enemies.
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Post by Tony, the one and only on Sept 18, 2010 14:33:20 GMT -5
Team: Animals Commander: Alphadog Personnel: 100; Doctors: 5; Funds: $1000; Stamina: 100% Str: 3; Def: 1; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 100; Attack: 0%; Defense: 0%; Stamina: 100%
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training: STAT (Doctor: 1) Fund-raising: 10(+$50); Recruitment: 10 (+50)
ONE YEAR AFTER THE LAST WAR
location: Secret base under the Zoo
Alphadog: It seems the world is in chaos again boys and everyone is looking for a fight. Junior: What do you suppose we do this time uncle? Alphadog: This time we won't reserve ourselves to just "domesticated" breeds... we shal recruit Wild animals... First things first: we should take care of thos annoying cowboys... contact the cayotes and tell them to attack in the middle of the night. Tell them to get the kids, get the wives and get the husbands.. Cuz we be murderin errybody up in dar! Cat leader: About how many cayotes? Alpha: A pack of 5 should suffice.
THE CAYOTES USE TRACKING TO FIND THE BASE (-10 stamina) + suprise attack bonus?
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Post by landostarchaser on Sept 18, 2010 14:40:00 GMT -5
THE CAYOTES USE TRACKING TO FIND THE BASE (-10 stamina) + suprise attack bonus? You didn't need to post this, I would have decided the amount of stamina that took away. But yes that is exactly what I was thinking so... uhh... thanks. But it's not needed just so you know next time.
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Post by Tony, the one and only on Sept 18, 2010 14:42:46 GMT -5
THE CAYOTES USE TRACKING TO FIND THE BASE (-10 stamina) + suprise attack bonus? You didn't need to post this, I would have decided the amount of stamina that took away. But yes that is exactly what I was thinking so... uhh... thanks. But it's not needed just so you know next time. ah ok thanks
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Post by Flags_Forever on Sept 18, 2010 15:06:12 GMT -5
Team: Dragons Commander: Narga, the Dragon God Personnel: 100 Doctors: 5 Funds: $1000 Overall Stamina: 100% Str: 4; Def: 3; Spd: 2; Skl: 1; Int: 0
Fortifications: Castle Deghinsea; Personnel: 50; Stamina: 100%; Building Stamina: 75% (counts as a castle);
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20. Doubles the results of fundraising.
Training: Int (Doctor: 0) Fund-raising: 20(+$200); Recruitment: 20 (+100)
Move: 10 wyverns sent to forge an alliance with the Animals.
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Post by Tony, the one and only on Sept 18, 2010 15:20:15 GMT -5
my move i guess?
Team: Animals Commander: Alphadog Personnel: 100; Doctors: 5; Funds: $1000; Stamina: 100% Str: 3; Def: 1; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 100; Attack: 0%; Defense: 0%; Stamina: 100%
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training: STAT (Doctor: 1) Fund-raising: 10(+$50); Recruitment: 10 (+50)
Location: under the zoo
*doorbell* Alphadog: come in... Wyvern1: Hello, we are here to... Alphadog: ... I know why you are here... Wyvern2: Uhh ok... Alphadog: For the record, those red eyes black dragon kids are growing up nicely and they have grown attached to some of our crew members. If you need them just say so.
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Post by landostarchaser on Sept 18, 2010 15:26:43 GMT -5
Your not really suppose to make a move till I end the round. But I guess we could try to do it like that...
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Post by landostarchaser on Sept 18, 2010 16:01:13 GMT -5
End of Round 1:Animals find the cowboys hideout and attack. They take out 10 cowboys before they are killed.(-10% stamina from animals)(-5% from cowboys) Wyverns head off to the zoo to form alliance; Since speed is 2 it only takes an hour or so. Animals accept the alliance. (-5% stamina from dragons) Status changes:Team: CowboysCommander: Jet McCal Personnel: 115; Doctors: 1; Funds: $1025; Overall Stamina: 95% Str: 2; Def: 1; Spd: 3; Skl: 5; Int: 0 Fortifications: Sheriff Office; Personnel: 105; Attack 0%; Defense 10%; Building Stamina: 75% Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost Training: Skl, 1 doctor Fund-raising: 5 ($10); Recruitment: 5 (+25). Team: Animals Commander: Alphadog Personnel: 140; Doctors: 1; Funds: $1050; Stamina: 90% Str: 3; Def: 1; Spd: 4; Skl: 2; Int: 1 Fortifications: The Zoo (headquarters); Personnel: 140; Attack: 0%; Defense: 0%; Stamina: 75% Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina) You can choose this Training: (Doctor: 1) Fund-raising: 5(+$25); Recruitment: 5 (+25) Team: DragonsCommander: Narga, the Dragon God Personnel: 125 Doctors: 1 Funds: $1025 Overall Stamina: 95% Str: 4; Def: 3; Spd: 2; Skl: 1; Int: 1 Fortifications: Castle Deghinsea; Personnel: 50; Attack 0%; Defense 0%; Building Stamina: 75% Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20. Doubles the results of fundraising. You choose this Training: Int (Doctor: 0) Fund-raising: 5(+$25); Recruitment: 5 (+25) Begin round 2:
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Post by landostarchaser on Sept 18, 2010 16:14:18 GMT -5
Remember to always change the last part of your status to your liking for the round. Also depending on how many fortifications you have, decides your training and fund raising.
Team: Cowboys Commander: Jet McCal Personnel: 115; Doctors: 1; Funds: $1025; Overall Stamina: 95% Str: 2; Def: 1; Spd: 3; Skl: 5; Int: 0
Fortifications: Sheriff Office; Personnel: 105; Attack 0%; Defense 10%; Building Stamina: 75%
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost
Training: Int, 1 doctor Fund-raising: 5 ($25); Recruitment: 5 (+25).
Move- Cowboy1: Mr. McCal, the animals just attacked our patrol unit. McCal: How many did we lose? Cowboy1: The attack caught us off guard. We lost 10. Cowboy2: Parcels here! We just got word that dragons and animals made an alliance. This could be more difficult then we thought. McCal: Send 30 to the zoo for an attack. Use Sharpshooter only if you have to. Cowboy1: But Jett... McCal: Go!
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Post by Flags_Forever on Sept 18, 2010 17:39:11 GMT -5
Team: Dragons Commander: Narga, the Dragon God Personnel: 125 Doctors: 1 Funds: $1025 Overall Stamina: 95% Str: 4; Def: 3; Spd: 2; Skl: 1; Int: 1
Fortifications: Castle Deghinsea; Personnel: 75; Attack 0%; Defense 0%; Building Stamina: 75%
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
You choose this Training: Int (Doctor: 0) Fund-raising: 5(+$25); Recruitment: 5 (+25)
Move:
Location: The Zoo
Wyvern Leader: The Dragon God has ordered the construction of a base near the zoo. Alphadog: That will be helpful. With a base on the way, you won't lose any energy flying between the headquarters. Wyvern Leader: Exactly. 15 of our new recruits will build and man it. The 10 of us here and the other 10 recruits will seek out the cowboys base with the 15 others in our army. The Red Eyes will stay to defend the zoo. The recruits construct Fort Morva. The status of the troops: 75 at Castle Deghinsea, 15 at Fort Morva, 35 searching out Sheriff's Office.
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Post by Tony, the one and only on Sept 18, 2010 19:17:24 GMT -5
Team: Animals Commander: Alphadog Personnel: 140; Doctors: 1; Funds: $1050; Stamina: 90% Str: 3; Def: 1; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 140; Attack: 0%; Defense: 0%; Stamina: 75%
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Def (Doctor: 1) Fund-raising: 10(+$50); Recruitment: 10 (+50)
Move
Location: Zoo
Alphadog: well now that the dragons are on our side, we will set up there kin around the base, about 10 Red Eyes.
Location: Castsle Deghinsea
Junior: Our leader would like to make a sugestion. Narga: Yes? Junior: He recomends you post up a Hydra between the bases, seing as there are 5 heads to watch everything. Also, he wanted to see if you are still on speaking terms with Bahaumut ZERO ? If so you should ask him if he can lend us a hand.
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Post by landostarchaser on Sept 18, 2010 22:31:38 GMT -5
End of Round 2:
Just to let you guys know. I started using a random number generator so it's more fair. I do this by saying the following: I send about 30 men to go fight a group of 100. I say, "ok the min I should kill would be about 15, and the max about 50." So I take those to numbers and find how many I kill with the 30.
Also I think the recruiting and training needs to be moddified some how because if you lose 25 men a round you break even. So only +15 for a while. K?
One more thing lol. I jacked up the prices on the fortifications cause I felt they were little low. And you can now make money when you attack a fortification if you come out winning.
Moves-
The cowboy's make there way to the zoo for an epic battle. The animals were not very prepared and neither were the dragons. (-10% stamina for the travel, +$25 for a successful attack) (-25% stamina from all teams, 30 dead animals and 13 dead dragons)
- The Int of your dragons are low, so the building of the fort will take 2 turns. The dragons travel to the cowboys headquarters and are awaiting orders. 13 of the red eyes defending the zoo die due to cowboy's attack. (-10% stamina for move + -25% for battle)
The animals travel to Castsle Deghinsea to offer some advice. (-5% stamina + -25% for battle at zoo.)
Status Changes:
Gain of 15% to all teams stamina, for being here for 2 rounds
Team: Cowboys Commander: Jet McCal Personnel: 110; Doctors: 2; Funds: $1075; Overall Stamina: 75% Str: 2; Def: 1; Spd: 3; Skl: 5; Int: 1
Fortifications: Sheriff Office; Personnel: 100; Attack 0%; Defense 10%; Building Stamina: 75%
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost
Training: Int, 1 doctor Fund-raising: 3 ($15); Recruitment: 3 (+15).
Status: None
Team: Dragons Commander: Narga, the Dragon God Personnel: 137; Doctors: 1; Funds: $525; Overall Stamina: 75% Str: 4; Def: 3; Spd: 2; Skl: 1; Int: 1
Fortifications: Castle Deghinsea; Personnel: 75; Attack 0%; Defense 0%; Building Stamina: 75% *Fort*: In the process of building (2 turns left)
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
You choose this Training: Int (Doctor: 0) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Status: Building fort; 2 turns remaining. Waiting near sheriff office.
Team: Animals Commander: Alphadog Personnel: 135; Doctors: 2; Funds: $1075; Overall Stamina: 75% Str: 3; Def: 2; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 137; Attack: 0%; Defense: 3%; Stamina: 75%
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Def (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Status: Offering advice
Begin Round 3:
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Post by landostarchaser on Sept 18, 2010 22:42:20 GMT -5
Team: Cowboys Commander: Jet McCal Personnel: 110; Doctors: 2; Funds: $1075; Overall Stamina: 75% Str: 2; Def: 1; Spd: 3; Skl: 5; Int: 1
Fortifications: Sheriff Office; Personnel: 100; Attack 0%; Defense 10%; Building Stamina: 75%
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost
Training: Int, 1 doctor Fund-raising: 3 ($15); Recruitment: 3 (+15).
Status: None
Move-
Location: Sheriff Office
Cowboy1: Our attack on the zoo was bitter sweet. We can away ahead with 43 kills and got some loot, but we lost all our men. McCal: That's not good enough! Cowboy2: McCal, we got 35 dragons near, what y'all think we should do? McCal: Attack them, don't let them get close enough! Cowboy2: How many should we send sir? McCal: At least 40, take them down! Also, send 15 men to start building a Saloon (outpost). We need more recruitment and training.
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Post by Spot Moon Cool on Sept 18, 2010 23:09:13 GMT -5
Team:Pirates Move:Attacks cowboys
Log:This is not a World War but a South Pole of the Moon Civil War!
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Post by landostarchaser on Sept 19, 2010 8:20:52 GMT -5
Team:Pirates Move:Attacks cowboys Log:This is not a World War but a South Pole of the Moon Civil War! Please check out the link at the top of the thread
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Post by Tony, the one and only on Sept 19, 2010 9:58:22 GMT -5
Team: Animals Commander: Alphadog Personnel: 135; Doctors: 2; Funds: $1075; Overall Stamina: 75% Str: 3; Def: 2; Spd: 4; Skl: 2; Int: 1 Fortifications: The Zoo (headquarters); Personnel: 137; Attack: 0%; Defense: 3%; Stamina: 75% Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina) You can choose this Training:Def (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: Offering advice Movelocation: Zoo Alphadog: Dammit, those cowboys caused us a lot of casualties... even a few read eyes were lost. Snow: Can i make a sugestion? Cat leader: Yes son? Snow: We prank those stupid hicks... we replace there tame horses with wild ones in the middle of the night. Man next time they set out to attack us, they will be in for a mean suprise... Hihi Alphadog: I like it... but we should also reinforce our defences just in case... say... an electric fence? Animmals: Yes Sir!
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Post by Flags_Forever on Sept 19, 2010 10:52:15 GMT -5
Team: Dragons Commander: Narga, the Dragon God Personnel: 137; Doctors: 1; Funds: $525; Overall Stamina: 75% Str: 4; Def: 3; Spd: 2; Skl: 1; Int: 1
Fortifications: Castle Deghinsea; Personnel: 75; Attack 0%; Defense 0%; Building Stamina: 75% *Fort*: In the process of building (2 turns left)
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
You choose this Training: Int (Doctor: 4) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Location: Castle Deghinsea
Narga: My brother no longer wishes to intervene in this world. However, he may come if we obtain a Garnet.
Junior: Where do we find a Garnet?
Narga: I do not know...
Thousand Dragon: Might I make a suggestion? I have heard that Garnets can be found on Mu. Perhaps we should send some birds to find the continent...
A Wyvern travels to the Zoo to ask Alphadog to deploy a flock of eagles. The Wyvern force attacks the Sheriffs office.
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Post by landostarchaser on Sept 19, 2010 12:09:39 GMT -5
End of Round 3
Just to let you guys know. You might want to read everybody's move outcome because I mix them together appropriately sometimes.
Moves-
The 45 cowboys are sent to attack the Wyverns and meet them half way. The battle seems to play out in the cowboy's favor yet again. (6 dead cowboys, 35 dead dragons) The building project for the Cowboys should take about 2 days. (-35% stamina from Cowboys for battle) (-20% stamina from Dragons for battle)
Animals-
The animals head out in the middle of the night for their master plan (I flip a coin to decided success or not). The plan was a success! (-10% stamina) The animals get to work on an electric fence. (I have to make this cost something. So $100?). The fence should be finished in about 3 turns.
Dragons-
The eagles make it to the zoo, and offer advice. (-5% stamina for trip)
Status Changes-
Team: Cowboys Commander: Jet McCal Personnel: 119; Doctors: 3; Funds: $690; Overall Stamina: 40% Str: 2; Def: 1; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:90 1; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; 2 turns left until finished; 19 working on it
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost
Training: Def, 1 doctor Fund-raising: 3 ($15); Recruitment: 3 (+15).
Status: Building Saloon(fort). 2 turns left
Team: Animals Commander: Alphadog Personnel: 150; Doctors: 3; Funds: $990; Overall Stamina: 65% Str: 3; Def: 3; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 150; Attack: 0%; Defense: 3%; Stamina: 75%
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Def (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Status: Building Electric fence around Zoo (3 turns left)
Team: Dragons Commander: Narga, the Dragon God Personnel: 107; Doctors: 2; Funds: $540; Overall Stamina: 45% Str: 4; Def: 3; Spd: 2; Skl: 1; Int: 2
Fortifications: Castle Deghinsea; Personnel:92 ; Attack 0%; Defense 0%; Building Stamina: 75% *Fort*: In the process of building (1 turns left)
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
You choose this Training: Int (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Status: Building fort, 1 turn left. Offering advice
Begin Round 4
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Post by landostarchaser on Sept 19, 2010 12:12:58 GMT -5
Team: Cowboys Commander: Jet McCal Personnel: 119; Doctors: 3; Funds: $690; Overall Stamina: 40% Str: 2; Def: 1; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:90 1; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; 2 turns left until finished; 19 working on it
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost
Training: Def, 1 doctor Fund-raising: 3 ($15); Recruitment: 3 (+15).
Status: Building Saloon(fort). 2 turns left
Move-
McCal: Ok y'all, after that last attack I've decided we hold off for awhile. Our three medics will heal some of our injuries. Just lay low and continue building. Cowboys: Yessir!
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