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Post by KipEnyan on May 19, 2010 18:54:42 GMT -5
Anecdotal evidence is anecdotal. I've seen a lot of that here "This works for me, this doesn't", and there's nothing really scientifically empirical about that.
While these studies are not elaborated in specific (because anything more than abstracts about these studies costs mad flow), this is from 2008 research performed by 4 professors from Texas A&M and 2 from the University of Wisconsin-Whitewater. These studies sought to elucidate the publicational bias of previous studies, by creating more accurate real-world situations.
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Post by thequirkyduo on May 19, 2010 19:00:48 GMT -5
I think that violent video games should definitely be allowed. If parents don't want their kids to play them- it should be their job to implement those rules. To force them on everyone isn't right. That's like saying we should ban (or raise the min age for) rated R movies - or ban porn. As far as I'm concerned... if you have a problem with something, then don't subject yourself to it. But DO NOT constrain everyone else because you have more rigid morals. GRR!
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Post by evethor on May 30, 2010 19:13:51 GMT -5
I agree, but I still stand by my opinion that "violent" games are not real enough and therefor not suited for young minds (up to 15 ca in my opinion) You know you've said this twice now and it still doesn't make any sense. You think that rules should be more strict because games aren't violent enough? I don't understand that at all. I don't agree with the whole violent video game rating thing because it's fake but I at least understand that some people might not understand that it's fake. Your opinion however I don't know if I agree or not because I don't understand what your opinion is. What I am trying to say is that. Young people/children might not be mentally capable to understand the horror of killing another person. (much of this comes from the screams of the victims, the blood and gore.) In a game killing a npc can be fun and therapeutic. Especially if you had a bad day (or of you are quite morbid) You get to chance to kill someone but you do not see the life dwindle in their eyes as you slowly choke them, you do not smell their waste as the muscles in the body relaxes, you do not fell the hot blood and flesh upon your faces as you blow them to pieces with a shotgun. As a mentally adult person (I believe this happens around the 15th year into your life) You understand that in real life you would not get this feeling of fun and relief when you kill someone because the mentioned scenarios (read above) occur. Where in a game you just kill someone, and maybe there will be some blood on the ground and a prefabricated scream and 30 seconds after you killed someone the corpse is gone(does not happen in all games.) Some people might actualy believe that if you go on a kilingspree you do not have to face the horrors of killing you just kill and done with it. One might become distanced from it and actually not take notic of the horrors but simply recall what you have done before in so many games, kill and be done with it. Did I make my point clear?
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Post by KipEnyan on May 31, 2010 11:45:42 GMT -5
Your point makes sense but it's somewhat irrelevant. The idea that kids can't differentiate between right and wrong is positively absurd. Unless they have psychotic parents, in which case THAT would be the probable root of their aggression, any sane 8 year old could tell you that killing people is wrong under pretty much any circumstances.
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Post by cooltiger413 on May 31, 2010 21:29:14 GMT -5
I think it's less about violent video games and more about bad parenting. I've seen what exsposure to these violent video games has done to my friend's little brother. The boy is ten years old and I believe his perception has been blurred. He's always running around and with toy guns "killing" everyone in the house, which is normal, he's ten. However, he's also physically violent to other children and especially animals. I don't think he realises he's hurting someone or something because he's not hurting anything in the videogames. I'm not sure I'm not a specialist. This subject has been very present in my mind and personally I'm not sure what to think. I'm not sure what to do. I'm not saying the video games has caused him to be violent, but I'm certain they are not helping. I care about this child, however, I can't do anything. I've mentioned the problem to the child's mother and she gets very offended and tells me I know nothing about parenting. Help? Pls? It's heartbreaking This is a perfect example of a child who dosn't understand the diffrence between killing someone in a game, and in real life. The parent should take away the video games and try to make the child understand what he is doing. That said, it definitly depends on the child, theirfore, I do think it is up to the parent to make sure that there children are mature enough to not apply what happens in a game in real life.
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earth
Moon
the awesome
Posts: 245
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Post by earth on May 31, 2010 21:40:15 GMT -5
i was raised not playing any video games, but i think the whole violent games matter is the parent's decision and responsibility. ALL people shouldnt be FORCED not to play violent video games. its a choice. its like.. a hammer. you can build with it, take out nails, all the good stuff, but you can also use it to kill someone. with a video game, you can use it for entertainment, and teach your children not to follow the example, or you can not care and they could follow the example of the video game. its all a choice. and its up to the parents i believe. not that kids shouldn't have ANY say in this, but i think parents have the majority of the authority.
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FranticProdigy
Planet
[AWD:1c]
Im classy because I use words like touch
Posts: 312
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Post by FranticProdigy on May 31, 2010 21:44:58 GMT -5
If violent video games are teaching people to be violent then I guess everyone who's good at Guitar Hero should be able to play a real Guitar. Playing a Guitar requires talent, shooting somebody in the head doesn't.
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Post by evethor on Jun 1, 2010 4:55:42 GMT -5
If violent video games are teaching people to be violent then I guess everyone who's good at Guitar Hero should be able to play a real Guitar. Playing a Guitar requires talent, shooting somebody in the head doesn't. In real life it does.
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jaw
Moon
Oh yeah!
Posts: 154
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Post by jaw on Jun 1, 2010 23:06:36 GMT -5
I've never done anything violent to another person or animal. Yet, I like playing Call of Duty and Grand theft auto and such. I personally think it has no effect on MOST people.
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tulae
Meteorite
Posts: 30
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Post by tulae on Jun 2, 2010 1:17:11 GMT -5
I think it's less about violent video games and more about bad parenting. I've seen what exsposure to these violent video games has done to my friend's little brother. The boy is ten years old and I believe his perception has been blurred. He's always running around and with toy guns "killing" everyone in the house, which is normal, he's ten. However, he's also physically violent to other children and especially animals. I don't think he realises he's hurting someone or something because he's not hurting anything in the videogames. I'm not sure I'm not a specialist. This subject has been very present in my mind and personally I'm not sure what to think. I'm not sure what to do. I'm not saying the video games has caused him to be violent, but I'm certain they are not helping. I care about this child, however, I can't do anything. I've mentioned the problem to the child's mother and she gets very offended and tells me I know nothing about parenting. Help? Pls? It's heartbreaking This is a perfect example of a child who dosn't understand the diffrence between killing someone in a game, and in real life. The parent should take away the video games and try to make the child understand what he is doing. That said, it definitly depends on the child, theirfore, I do think it is up to the parent to make sure that there children are mature enough to not apply what happens in a game in real life. here's what ive noticed: for every word or idea, we have several actual ideas of what it means, and these actual meanings are based completely on the context. the only problems arise when there people only know one context and think refuse to believe that it's anything different for any other. violent video games have nothing to do with violence to a person who knows what real violence is like. here's something else: surpressing and indulging in a behavior are equally unhealthy when it's a behavior like rage. letting yourself be angry at something in order to "let it out" does not, in any way shape or form, help you with your anger problem, it just gets you addicted to "letting out" your anger. surpressing it, or denying it exists makes you think about it all the time, similar to the way a child would think about opening their xmas presents that they know are in their parent's closet: if they keep thinking about it like it's horrible taboo, sooner or later they're going to explode. similarly, the only way to really stop yourself, is realize its there, and realize it's not a big deal as for helping out the kid who hurts people 1 get him to realize that he has no more or less right to life liberty or happyness than any other creature 2 get him to see how his actions are hurtfull by relating it to a time when he was in the victim situation 3 if he's angry, get him to see that anger doesn't help anything, realize he's angry, and step back. it seems though, that the root caues of all anger, dissatisfaction, frustration, sadness or otherwise suffering, comes from setting an expectation and firmly clinging to a specific outcome with specific criteria, and then being dissapointed when reality comes to stare you down. it makes more sense not to care so much about whether or not you get where you think you ought to be going, and just keep moving for the joy of moving
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Post by ladystardust on Jun 2, 2010 16:20:17 GMT -5
Children can be impressionable, yes. At a very, very young age, they can have difficulty differentiating fantasy from reality. I agree with this. I also agree with all those of you before me that have argued that it should be the responsibility of the parents to monitor a child's video game use, and alter/limit it if necessary. Further, I would like to add another spin on the issue.
Every time a new piece of legislation is written and implemented, it limits the freedoms of a country's citizenry. Video games may seem a petty area to have legislated, but it's the attitude behind it, the attitude that permeates so many other areas: "There is no need to make decisions regarding your family or your child's upringing, or take any responsibility. Leave that to us." It disturbs me that censorship advocates are ENCOURAGING the government to make all the decisions that they need to be making themselves.
Now, I don't ever plan on having children of my own, so what follows is entirely hypothetical.
My child is my responsibility. By having a child, I - either implicitly or explicitly - agreed to be responsible for this person's life for the rest of my days. What he/she becomes depends so much on me: what I name and feed him/her, how I dress him/her, what I tell him/her about values, the world around us, people, etc.
To narrow onto the topic of video games: my opinions are heavily influenced by the way my parents handled things. My brothers loved playing video games, violent ones included, and I enjoyed watching them (I sucked at them myself, so played vicariously through them). My parents were extremely strict about what they were allowed to play; the games that were obviously too graphic were banned from the household altogether. But what of the games that seemed to walk the line? My mother would sit down in the living room with us, and watch the boys play for a while, to make sure it was okay. She took a HANDS ON approach to video games, as well as television shows.
The Idiot Box did not raise us. The government did not raise us. The ESRB did not raise us. My parents did.
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Post by evethor on Jun 2, 2010 17:05:08 GMT -5
@ Ladystardust. Well said! I applaud your wisdom and your parents chosen method of upbringing.
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Post by ladystardust on Jun 2, 2010 19:22:52 GMT -5
@ Ladystardust. Well said! I applaud your wisdom and your parents chosen method of upbringing. Aw, I feel so loved! Thanks, evethor!!
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Post by jaggedrockz on Jun 6, 2010 15:24:37 GMT -5
I've never done anything violent to another person or animal. Yet, I like playing Call of Duty and Grand theft auto and such. I personally think it has no effect on MOST people. But really, isn't the route of the problem that we live in a society that values violence? Take for an example the glorification of the military, or the promotion of a so called "thug-life". Isn't it disturbing how we think (myself included) that violence is a good thing? I guess i am not straight up talking about how it effects kids, but I honestly think that this value system is out of whack. We teach our kids that violence is not the answer, and i honestly believe that this is true. I guess it would be nice statistics to prove the negative effects of violence, but i think this is quiet evidence. I really think that someone who is surrounded with violence is going to think violent thoughts. The video games aren't really the problem, they are a natural cause of the aforementioned glorification of violence. Really in the end, maybe the games are bad, maybe they do nothing. But they are just a startling sign of a society with some major flaws.
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Post by metallica210 on Jun 6, 2010 17:02:08 GMT -5
If violent video games are teaching people to be violent then I guess everyone who's good at Guitar Hero should be able to play a real Guitar. Playing a Guitar requires talent, shooting somebody in the head doesn't. do you get head shots every kill in a game? if you do you are VERY talented. or you have no life.
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Post by VampiricPadraig on Jun 6, 2010 17:24:45 GMT -5
Certain games should be allowed...Certain games shouldn't (manhunt 2)
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Post by KipEnyan on Jun 6, 2010 18:51:03 GMT -5
I'm just going to repeat myself verbatim here: Anecdotal evidence is anecdotal. I've seen a lot of that here "This works for me, this doesn't", and there's nothing really scientifically empirical about that. Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real-life exposure to violent video games caused any differences in aggression. Study 2 examined correlations between trait aggression, violent criminal acts, and exposure to both violent games and family violence. Results indicated that trait aggression, family violence, and male gender were predictive of violent crime, but exposure to violent games was not. Structural equation modeling suggested that family violence and innate aggression as predictors of violent crime were a better fit to the data than was exposure to video game violence. These results question the common belief that violent-video-game exposure causes violent acts.
While these studies are not elaborated in specific (because anything more than abstracts about these studies costs mad flow), this is from 2008 research performed by 4 professors from Texas A&M and 2 from the University of Wisconsin-Whitewater. These studies sought to elucidate the publicational bias of previous studies, by creating more accurate real-world situations.
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