|
Post by Johncoyne on May 16, 2011 19:24:01 GMT -5
I support this in its entirety, do what you wish, as long as I get cookies.
|
|
|
Post by SwimFellow on May 16, 2011 20:57:28 GMT -5
John Coyne quit SPOTM like a noob. ffs ur so nice.... NOTT And you're so much nicer, man. Anyway, I just came to this thread to write that lol.
|
|
|
Post by SwimFellow on May 18, 2011 16:45:35 GMT -5
ALSO
Harry Potter.
Owait.. That's the new censor for Daniel Scott Brown.
DAN BROWN!!!
|
|
|
Post by SwimFellow on May 18, 2011 21:25:12 GMT -5
Wow.. Squares and a stick figure.
lol
(kidding)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 25, 2011 18:20:25 GMT -5
I go stuck in my previous attempt, I'm now using "dirtier" code ("dirtier" in the sense that it does not follow exactly the idea of "code is art" and is more based around frames (which makes life so much easier for me)). I have a start screen (missing graphics) and I have a single level which uses "borrowed" pokemon sprites (for now) with the track Dan has on the back of his videos, also "borrowed". I'm still missing collisiuon detection Repository is here. Always-under-development flash file can be played directly in dl.dropbox.com/u/25311735/wkdb.swfCareful, that is linked to the output Flash produces during debug, so if you happen to play while I am developing, it can happen you grab a problematic version, which might CRASH your browser. I take NO RESPONSIBILITY whatsoever for what happens.
|
|
|
Post by SwimFellow on May 25, 2011 21:00:27 GMT -5
|
|