Post by mipe on May 24, 2010 14:03:40 GMT -5
Hello. Just dropping in to give some tips about playing mafia:
1. The story shouldn't give out who is mafia and who is town. That would make the game way too easy. You need to look at the information the other people give.
Example. Let's say that there are 2 players, Bubba and Alice. If you look at the posts, you see that Bubba and Alice seem to be working together, and even though there is some evidence against Bubba, Alice refuses to vote him. Later, B dies and is revealed as mafia/wolf member. When you think about it, likely reason why Alice didn't want to vote Bubba was because, well, maybe they are both part of the same scum team?
2. Nolynching is bad for town most of the time. Let's put it this way:
Let's say there are... 8 players. From those players, 6 are town and 2 are mafia. Game starts, town nolynches. At night, mafia kills. At day, town again nolynches, not wanting kills. Again, mafia kills. This continues for some time. Before you even notice it, the game is 3 town and 2 mafia.
What if town lynches? Okay, again, 6 town 2 mafia. Game starts, town lynches, but lynches town. At night, mafia kills. So at the beginning of the second day, there is 4 town and 2 mafia left. This time, town lynches and hits a mafia member, making it 4 town 1 mafia.
Point being: "If you nolynch, the chances of you hitting scum (scum = baddies, being wolfs, mafia, cult, serial killers, whatever the theme says) is 0%. If you lynch, chances of you hitting scum is higher".
ATM, there seems to be 11 players alive. Let's say that 2 of those are mafia (I personally think that at this amount of players, there are 2 to 4 mafia members). If you nolynch again, the chances of killing scum is 0%. If you lynch someone, the chances are 18%. I don't know if it's just me, but it seems like lynching someone has higher chances of hitting scum than not lynching someone.
3. If you have some roles, it might be wise to try and 'breadcrumb' them someway. Breadcrumbing means that one slightly hints at their role, while not telling the role. Basically, one could say "Oh X, I don't know how I would live without you", which on the first sight tells nothing. Then, when the player dies, one can easily think that 'Oh, that player must have protected X, that would explain what he said'. Nothing is worse, than a cop/police dying at day 5 or 6, and nobody knowing who he inspected and what results he got.
I just want to post this line here to catch some attention, I wonder how many people see this and how many people just straight skip through this overly long post made by a nobody..
4. Talk, talk and more talk. Less talk between the town means more power to the mafia. If town doesn't talk, they don't get any information, which means that they don't get to know who is scum, which means that scum have more power. Remember, mafia know who their members are, but town doesn't know which people are their allies.
// Mwahaha, interesting, my first post being post #100 of a topic.
1. The story shouldn't give out who is mafia and who is town. That would make the game way too easy. You need to look at the information the other people give.
Example. Let's say that there are 2 players, Bubba and Alice. If you look at the posts, you see that Bubba and Alice seem to be working together, and even though there is some evidence against Bubba, Alice refuses to vote him. Later, B dies and is revealed as mafia/wolf member. When you think about it, likely reason why Alice didn't want to vote Bubba was because, well, maybe they are both part of the same scum team?
2. Nolynching is bad for town most of the time. Let's put it this way:
Let's say there are... 8 players. From those players, 6 are town and 2 are mafia. Game starts, town nolynches. At night, mafia kills. At day, town again nolynches, not wanting kills. Again, mafia kills. This continues for some time. Before you even notice it, the game is 3 town and 2 mafia.
What if town lynches? Okay, again, 6 town 2 mafia. Game starts, town lynches, but lynches town. At night, mafia kills. So at the beginning of the second day, there is 4 town and 2 mafia left. This time, town lynches and hits a mafia member, making it 4 town 1 mafia.
Point being: "If you nolynch, the chances of you hitting scum (scum = baddies, being wolfs, mafia, cult, serial killers, whatever the theme says) is 0%. If you lynch, chances of you hitting scum is higher".
ATM, there seems to be 11 players alive. Let's say that 2 of those are mafia (I personally think that at this amount of players, there are 2 to 4 mafia members). If you nolynch again, the chances of killing scum is 0%. If you lynch someone, the chances are 18%. I don't know if it's just me, but it seems like lynching someone has higher chances of hitting scum than not lynching someone.
3. If you have some roles, it might be wise to try and 'breadcrumb' them someway. Breadcrumbing means that one slightly hints at their role, while not telling the role. Basically, one could say "Oh X, I don't know how I would live without you", which on the first sight tells nothing. Then, when the player dies, one can easily think that 'Oh, that player must have protected X, that would explain what he said'. Nothing is worse, than a cop/police dying at day 5 or 6, and nobody knowing who he inspected and what results he got.
I just want to post this line here to catch some attention, I wonder how many people see this and how many people just straight skip through this overly long post made by a nobody..
4. Talk, talk and more talk. Less talk between the town means more power to the mafia. If town doesn't talk, they don't get any information, which means that they don't get to know who is scum, which means that scum have more power. Remember, mafia know who their members are, but town doesn't know which people are their allies.
// Mwahaha, interesting, my first post being post #100 of a topic.