Round 3I will use the finishing move with one combo point. Eviscerate.
Being a very powerful attack it will take 3 turns to complete
Status Change: Charging Eviscerate, 3 turns left
You can come back to room one anytime you want, but your attack will suffer a decerase of 25%
Status Change: Farore's Wind Ready, -25% attack power
I run up and punch Newschooled.
You walk up to NewSchooled and punch him in the face. Since he has been so tired from fighting all of you last round he goes down.
Status Change: NewSchooled -3
NewSchooled: "I'm done for, even though I am gone the next person will be stronger"
ROOM CHANGEAs you walk through the door you go from cold to intense heat. The Floor is covered in sand. It feels like your in a desert. You look forward and see your next combatant. It's TheCynch, Current #2 of Supernote and The Female Wheezywaiter, She looks at you. "You will not get past me and Rex Sr. and Jr."
i fire my hangun at his finger... since flicking him will pretty much kill him ....
Now you fighting TheCynch who is at full health but ok. You take out your pistol and shoot her finger. You manage to graze her finger but she draws a new one for herself.
Status Change: TheCynch -5
Getting up, I use the Force to bring down a piece of the ceiling in the center of the room and make a Force-aided leap to it. I activate my blade, lock it, and hurl it spinning towards Rob, carefully guiding it with the Force. I control it's speed carefully, trying to compensate for my reduced accuracy. (Better, Swift?)
Yes, Better. You jump upon the platform you make for your self and sadly you miss your target. TheCynch Throws Rexxy and Rex Jr. at your and they both bite your neck.
Status Change: -20 HP (The Dice dont like you for some reason)
I punch Rob with the barrel of the shotgun.
You walk up to TheCynch and Try to hit her with the heel of your shotgun but she dogdes it. She Trys to counter but misses
Status Change: N/A
hits whoever with the back of the sword...
You walk up to TheCynch and hit her with the handle of you sword. You hit her in the face really hard. The Cynch holds Rexxy up to your face and he munches on your face.
Status Change: You -12, TheCynch -17
I continue to summon my water elemental
Generic anwser #17
Status Change: Summon in 2 turns
I punch Newschooled's lifeless corpse.
You go back to room one to punch newschooled in the face, When you try to open the door again you relize that the door is locked but since your a theif you should be able to unlock it in 2 turns. Karma..... thats all im going to say
Status Change: Door will open in 2 turns, brusied ego up 5%
Falcon Giant-fist-made-of-ice PAUNCH!!!!Edit: instead, I'm transmuting up a katana for Lyserg
You look around for metal to transmute with but the room you find some metal scraps to transmute with
Status Change: Making Katana, 2 turns
Because... Yeah. That'd be cool =)
You sit on the sand and wait for Aust to make you a katana.
Status Change: Relaxing, Guard down
I start making a more powerful bow, like a crossbow or something.
You put your bow on a near by table. and using your expertise your Crossbow should be done in 2 turns
Status Change: Making Crossbow, 2 turns
TheCynch (thecynchannel)HP: 178/200
Status: Slowed down -20% Accuracy (2 Turns)
BattlefieldSand on floor. -10 Accuracy
Call SwiftTheFox15Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.Player Stats[/td][td]
Status[/td][/tr]
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 1[/td][td]Bruised Ego (accuracy down 10%) for 2 rounds, Locked in 1st room for 2 turns[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 2[/td][td]Making Crossbow, 2 turns[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 2[/td][td]Relaxing, Guard down[/td][/tr]
[tr][td]Aust Kyzor[/td][td]100/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Making Katana, 2 turns[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 2[/td][td]Charging Eviscerate, 3 turns left[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]rogers91[/td][td]88/100[/td][td]Knight[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]Tony, the one and only[/td][td]100/100[/td][td]Recon Officer[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Farore's Wind Ready, -25% attack power[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 2[/td][td]Summoning Water Elemental (2 Turns left)[/td][/tr]
[tr][td]Lightsider[/td][td]77/100[/td][td]Jedi Master[/td][td]Room 2[/td][td]Bruised Ego (accuracy down 5%) for 1 rounds[/td][/tr][/table]
Round Based Status ChangesSong of time takes effect, will last 2 turns
MapRules New= Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn