Round 11Dare i play the... serenade of water?
You asked for it. You play the song and water fills the room causing the lava to hard and turen to stone also causing steam to fill the room, buring everyone. But good news you find a water bottle in your backpack. NICE MOVE =D
Status Change: Everyone -10 HP, Your feeling Parched
I pass my hammer off to Jackson
"Here, defend me while I work my magic"
I transmute the room so that the ground around Jon will become lava
You cause the ground in the room to become lava again eccpet this time jon is surronded by a pool of lava. And you find a water bottle in your backpack.
Status Change: WaffleJon, Burned -10 HP Every Turn (it would have been 5 but you got that bonus), You need a drink (BONUS, LOOK AT JACKSON'S TURN)
A magic seamstress you are not, this will take some time
Status Change: New cloak in 3 Turns
i walk up to jon an tell him to hold a object for me, little does he know it is C4 and i trigger it as i walk back to the party
As you walk up to Jon you step in the lava, as you do you dance the jig of fire and drop the trigger, he hits the button and you maske the best willy coyote impresson and it exploses in your pocket. Luckly you wernt burned.
Status Change: You -18, you feel slightly parched
Being surrounded by lava I feel the need to call upon the great fire spirit, however due to the heat I know I will have a hard time concentrating and so I decide to use a voodoo reagent to quicken my spell.
I begin to summon a small fire elemental.
That voodoo reagent worked well, the fire spirt will be here in next turn
Status Change: Small Fire Elemental, Next Turn; 9 Voodoo Spell ingredents left
[FRIENDSHIP QUTOE]
Status Change: Aust gains 2x Attack Next Turn
Fire Lynx? That sounds cool 0o0.
I continue to summon the Lynx.
Nancy, if you want, you can use my cloak.
[CONTUINE SUMMON QUTOE]
Status Change: Summon in 1 Turn
I use my crossbow to shoot flaming arrows at Jon.
You fire (Ha) 10 rounds at Jon all 10 hit. The fire doubles the ponatinal of the arrows
Status Change: Jon -63 and his burns are double, 4 Lighter fluid left, YOU NEED A DRINK
i attack with my sword thing or something... if i havent been mod killed
Luckly you use you Sword to attack (You dont even want to know what the alteritive was). You swing at Jon but you miss. He thorws Cinnamon in your face but he misses
Status Change: you feel slightly parched
I kick the target in the face.
You do you best Bruce Lee impression and run up to Jon and kick him in the face, you hit him. He tries to smack you with his white board but he misses.
Status Change: Jon -9, you feel parched
WaffleJonHP: 251/400
Status: Burned+ -20 HP Every Turn
Items: Waffles, Cinnamon, White Board, Water Ration X5
BattlefieldLava Room
Hydration Levels (+ is Water Ration)
Glass is full
Glass is Half full
Glass is Half Empty
Glass is Empty
Broken GlassJackson++
Norwegian++
Lyserg Zeroz++
Aust Kyzor+++
Nancy R.+++
landostarchaser++
rogers91++
Tony, the one and only+++
SwimFellow++
Tyrope+++
Ryan+++
Call SwiftTheFox15Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.Wake-Up AttacksPlayer Stats[/td][td]
Status[/td][/tr]
[tr][td]Jackson[/td][td]87/100[/td][td]Thief[/td][td]Room 3[/td][td]Ears Ringing, Evasion -60% For 2 Turns[/td][/tr]
[tr][td]Norwegian[/td][td]90/100[/td][td]Medic[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]90/100[/td][td]Ninja[/td][td]Room 3[/td][td]Summoning Fire Lynx in 1 Turn, Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]
83/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]
77/100[/td][td]Rouge[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]90/100[/td][td]Archer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]
73/100[/td][td]Knight[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Tony[/td][td]
72/100[/td][td]Recon Officer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]90/100[/td][td]Tech[/td][td]Room 3[/td][td]Laryngitis, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]90/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Ryan[/td][td]90/100[/td][td]Shaman[/td][td]Room 3[/td][td]Small Fire Elemental Next Turn ,Earplugs[/td][/tr]
[tr][td]SwiftTheFox15[/td][td]500/500[/td][td]Divine Mage/Kekonomimi Kitsune[/td][td]Control Room[/td][td]Unable to Attack[/td][/tr][/table]
DevicesLearn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
Stolen Devices - Orange
Device | Creator | Owner | Users | Effect |
[/td][td]
Status[/td][/tr]
[tr][td]
Sneaking Cloak[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]2 Usable (1 in 3 turns)[/td][/tr]
[tr][td]
Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]
Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]4 Left[/td][/tr]
[tr][td]
MedKit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]9 Uses[/td][/tr]
[tr][td]
Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Usable[/td][/tr]
[tr][td]
Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]
Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]
Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]
Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]
Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]
Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]4 Uses[/td][/tr]
[tr][td]
Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]
C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]
Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]3 left[/td][/tr]
[tr][td]
Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]
Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]
Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Mapped to Mic & Amp, 4 slots left[/td][/tr]
[tr][td]
Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]
Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]
Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]
Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]9 Uses[/td][/tr]
[tr][td]
Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]
Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]
Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]
Flask & Booze[/td][td]Rogers91[/td][td]Rogers91[/td][td]Knights/Warriors[/td][td]+10% Power[/td][td]2 Uses Left[/td][/tr]
[tr][td]
Mage's Staff[/td][td]SwiftTheFox15[/td][td]SwiftTheFox15[/td][td]Mages[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]
Steel Battle Hammer[/td][td]Aust Kyzor[/td][td]Aust Kyzor & Jackson[/td][td]Warriors[/td][td]+5% Attack[/td][td]Usable[/td][/tr]
[tr][td]
Roman Scorpion[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Arhcers[/td][td]5 Double Power Arrows at a time[/td][td]usabe[/td][/tr]
[tr][td]
C4[/td][td]Swimfellow[/td][td]lSwimFellow[/td][td]Demos/Engies[/td][td]Explosion[/td][td]Done in 3 Turns[/td][/tr]
[tr][td]
Baseball Bat[/td][td]MediocreFilms[/td][td]Jackson[/td][td]Althletes/Thugs[/td][td]+5% Attack[/td][td]3 Use left[/td][/tr][/table]
Round Based Status ChangesJackson's Ears are no longer Ringing
Swift is no longer with you
MapRules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared
- You can steal deivce from bosses, all stolen devices will have limited uses