Round 5I make a microphone, and a amplifier. (Loud amplifier.) I also give people earplugs.
With your knowledge of technology your Mic/Amp Combo should be ready in one turn, NOTE: You will need to connect the Mic/Amp Combo to your remote for it to be funcinal, If you dont it will be unusable next turn.
Status Change: Making Mic/Amp Combo, You give Earplugs to everyone IN THE ROOM AT THE TIME.
The one turn... Passed. I rush from the shadows and attack with Eviscerate!
You Fly around the room Slashing thru TheCynch multible times, Once over she falls over but then gets back up, She Glares at you
Status Change: TheCynch -45 HP
I finish picking the lock, only to run inside without getting earplugs from Swimfellow. I throw a coffee mug at the boss.
You Finish Picking the lock with your Butterfly knife and run into the room, You Pick a coffe mug on the tabe and throw it at, Unfourtunatly for you TheCynch loves coffee and catches the mug. But fourtunatly this relaxes the Cynch and the focus is off Nancy and she burns her tonuge
Status Change: TheCynch -2 HP, Back in the Room 2
Double attack!
My clone goes first, and uses nerve striking techniques to try to shut down TheCynch's body!
Immediately after I appear from behind my clone (with the hope that TheCynch's body is at least partially paralyzed) and try to slash her with my Katana!
Unfourtunatly for you, you are not Neji and you dont have the Byakugan, but you do some slash her with the katana. She Thorws Rex Sr at you but she misses because she is slowed down in time
Status Change: TheCynch -7 HP
I transmute some... sand.... weapons.... and attack TheCynch
You creat a Glass Sword to fight TheCynch, You slash at her with the sword, but the sword breaks into pieces and cuts your hand, Didnt you mom tell you not to play with broken glass. TheCynch Thorws Rex Jr. at you and misses, Gotta love that Slow down
Status Change: Glass - 7, TheCynch -7 HP
i kill rexxy, i grab it and ring its little kneck then i cut TheCynches jugular with my combat knife from behind
"you sure you dont want me to fix that with spare parts?"
OHH YOU DONE IT NOW!!! You go up to cut TheCynch but she Sends her zombie to bite you. The zombie takess a piece of your sholder. Good going, now you infected. You Repair Norwegian's Shotgun
Status Change: You are infected, Zombie in 3 turns unless cured. TheCynch is PISSED, Shotgun Repiared
As I finish the chant, I feel the great spirit rush around me as my summoning finishes. I thank the great spirit for his assistance, and as if a messenger, my water elemental bows in graciousness. Exhausted from summoning, I ask my water elemental to send a massive pillar of water upon the region in which TheCynch is standing, in an attempt to strategically make that area of ground into quicksand.
Your Water Elemenal caused the room to shake and the Cynch to blasted with gallons of water. The Room is now a tropical Beach. The enroivrement makes everyone, inculding the boss more easy to fight since the floor is not moveing all the time.
Status Change: The Cynch -38, Floor Stable
PS: YES, Minor healing spells heal in one turn and the amount healed is based on dice roll but at the most its 10
i guess i uhhh slice and dice enemies face... or at the least attempt to... also take another swig of boose from flask...
You slash t TheCynch a couple of times and with the added power from the Booze, your slashes are more powerful. The Next swing as the same effect as the last
Status Change: The Cynch -19, Booze Bonus +10% Attack (Again)
PS: The Flask in now a deivce, and it will have a limited amount of uses, its under The Mic & Amp
/me casts farore's wind, to teleport to room 1.
don't forget the auto-dispell, my attacks are full strength again.
You are back in room one, fourtunatly the karma gods like you and the door is open to the next room. What have learned today, Punching Dead Bodys will cause doors to lock unexpectedly on you.
Status Change: Back in room one, +10% Attack (Adult Form) 3 Turns, In room one, You need to move back into room 2
I use my broken shotgun as a mace and hit TheCynch over the head with it.
You use the shotgun on TheCynch and break it, Again.
Status Change: TheCynch -9, Shotgun Broken (Again), 3 Turns till gone unless repaired
I finish my crossbow, and test it out by shooting at theCynch
You new Crossbow shoots double the arrows, You shoot 10 arrows, 9 Hit
Status Change: TheCynch -26
TheCynch (thecynchannel)HP: 5/200
Status: PISSED = +25% Accuracy (1 Turn)
BattlefieldTropical Beach, Accuracy Normal
Call SwiftTheFox15Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.Wake-Up AttacksLightsider 2x1x1 = -2 HP (SO LUCKY)
Player Stats[/td][td]
Status[/td][/tr]
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]93/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]
88/100[/td][td]Knight[/td][td]Room 2[/td][td]Attack power +10%, Earplugs[/td][/tr]
[tr][td]Tony, the one and only[/td][td]91/100[/td][td]Recon Officer[/td][td]Room 2[/td][td]Zombie in 3 turns unless cured, Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 2[/td][td]Making Mic and Amp, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 1[/td][td]Adult Link +10% Attack for 3 Turns[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Lightsider[/td][td]
64/100[/td][td]Jedi Master[/td][td]Room 2[/td][td]...[/td][/tr][/table]
DevicesLearn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
Device | Creator | Owner | Users | Effect |
[/td][td]
Status[/td][/tr]
[tr][td]
Sneaking Cloak x3[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]Usable[/td][/tr]
[tr][td]
Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]
Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]5 Left[/td][/tr]
[tr][td]
First Aid Kit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]10 Uses[/td][/tr]
[tr][td]
Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Broken, 3 Turns till gone[/td][/tr]
[tr][td]
Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]
Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]
Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]
Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]
Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]
Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]
Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]
C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]
Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]5 Uses[/td][/tr]
[tr][td]
Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]
Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]
Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Unusable intill you make something[/td][/tr]
[tr][td]
Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]
Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]
Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]
Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]
Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]
Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]
Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]
Flask & Booze[/td][td]Rogers91[/td][td]Roger91[/td][td]JKnights/Warriors[/td][td]+10% Power[/td][td]3 Uses Left[/td][/tr][/table]
microphone, and a amplifier
Round Based Status ChangesJackson is back in room 2
Everyone has Earplugs Except Tyrope and Jackson
Song of Time is over
MapRules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared[/b]