Post by swiftthefox15 on Nov 15, 2010 15:58:49 GMT -5
Round 6
You put on a twirlly mustashe, top hat and cap and stab TheCynch. Is that what a Sinister Strike is . I dont really know. Anyway it seems to have work
Status Change: TheCynch -6
TheCynch: "Gloomy McGloomerson, SAVE ME!!"
Gloomy: "Everyone dies - Not everyone really lives."
ROOM CHANGE
As you walk through the door you go from intense heat to a thick forrest. You are surrounded by trees. You look forward and see your next combatant. It's MediocreFilms, Short Flim maker, "The Forrest will protect me from your attacks."
The Forrest:
The Forrest brings its own rules. In the forrest you can attack in 4 directions North, South, East, and West. You MUST State the direction you want to use your attack in. There will be hints so always look under the "Battlefield" for them. It's a shame you dont have a White mage
You repair Nors Shotgun. It works again. You shoot MF in the legs. He takes some damage but unforinatly he can still move as agile as before.
Status Change: MediocreFilms -8
You run up to MF and stab him in the back it is effective
Status Change: MediocreFilms -5
If this attack was directed to TheCynch it would have probally done nothing good. forinatly for you MF has a pair and takes more damage. Atleast he would have, because as you ran up you tripped on a root and fell. No harm, no foul
Status Change: Shotgun fixed
Meanwhile, I cast a minor healing spell on rogers as his drunkenness has caused him to not realize his current state of health.
You tell you elemental to help you. but hes gone, OPPS. So you heal Rogers instead.
Status Change: Rogers +5
Your attack is higher from the booze. You hit MF with your sword but miss with the vomit
Status Change: Booze, 2 Uses left; MediocreFilms -17
edit: guys, i'mma need ear protection.
Everyones in Room 3 . But you see some earplugs on the floor .
Status Change: In Room 2
Also, on my way I set everything related to TheCynch on fire. Especially the zombie.
OK? FIRE!!!!!!! Your lock in room two. Didnt we leran from Jackson already that if you harm corpses nothing good comes from it.
Status Change: Still in Room 2
I'm guessing you stad MF with an arrow, right? anyway you run up to MF and stab him with an arrow. This attack works well. But MF Hits you with a bat. forinatly for you he misses
Status Change: MediocreFilms -10
I suppose by this time TheCynch is dead. I send my clone (if he's still alive, if not, then I go by myself) to carefully search for anything useful she might have {zombie antidote perhaps =)?}and steal it from her dead body, my clone, thanks her with a ninja-like gesture of thanks (which I'm actually not sure how it would be and therefore don't describe it in the post). If my clone was still alive, so I can still do something myself, I attack the next opponent with a kunai to the heart.
You find a bottle that say "Zombie Anti.." when suddenly Aust takes it from you and sets it on fire. SERIOULY, NO GOOD COME FROM HARMING CORPSES. So you walk into the next room without Aust while he acts like a pyromaniac. You Run up to MF miss him with your kunai. MF tries to hit you with his bat and misses.
Status Change: N/A
You activate your Amp & Mic combo with your remote. There is no sound. You need someone to use the mic.
Status Change: Mic and Amp are activated
MediocreFilms
HP: 260/300
Status: ...
Battlefield
Forrest, Direction Needed
Sounds
North: Quiet
South: BANG!
East: BANG!!!
West: Quiet
Call SwiftTheFox15
Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.
Wake-Up Attacks
Lightsider 2x5x1 = -10 HP
Player Stats
[/td][td]Status[/td][/tr]
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 3[/td][td]...[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]93/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]93/100[/td][td]Knight[/td][td]Room 3[/td][td]Attack power +10%, Earplugs[/td][/tr]
[tr][td]Tony, the one and only[/td][td]91/100[/td][td]Recon Officer[/td][td]Room 3[/td][td]Zombie in 2 turns unless cured, Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 3[/td][td]Making Mic and Amp, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Adult Link +10% Attack for 2 Turns, Earplugs[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lightsider[/td][td]54/100[/td][td]Jedi Master[/td][td]Room 3[/td][td]...[/td][/tr][/table]
Devices
Learn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
[/td][td]Status[/td][/tr]
[tr][td]Sneaking Cloak x3[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]Usable[/td][/tr]
[tr][td]Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]5 Left[/td][/tr]
[tr][td]First Aid Kit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]10 Uses[/td][/tr]
[tr][td]Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Usable[/td][/tr]
[tr][td]Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]5 Uses[/td][/tr]
[tr][td]Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Mapped to Mic & Amp, 4 slots left[/td][/tr]
[tr][td]Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]Flask & Booze[/td][td]Rogers91[/td][td]Rogers91[/td][td]JKnights/Warriors[/td][td]+10% Power[/td][td]2 Uses Left[/td][/tr][/table]
Round Based Status Changes
TheCynch is Dead
In Room 3 (Forrest)
Map
Rules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared
Finishing off! I attack with Sinister Strike.
You put on a twirlly mustashe, top hat and cap and stab TheCynch. Is that what a Sinister Strike is . I dont really know. Anyway it seems to have work
Status Change: TheCynch -6
TheCynch: "Gloomy McGloomerson, SAVE ME!!"
Gloomy: "Everyone dies - Not everyone really lives."
ROOM CHANGE
As you walk through the door you go from intense heat to a thick forrest. You are surrounded by trees. You look forward and see your next combatant. It's MediocreFilms, Short Flim maker, "The Forrest will protect me from your attacks."
The Forrest:
The Forrest brings its own rules. In the forrest you can attack in 4 directions North, South, East, and West. You MUST State the direction you want to use your attack in. There will be hints so always look under the "Battlefield" for them. It's a shame you dont have a White mage
aww crap can a white mage cast esuna or something? in the meantime i repair the shotgun (again) and then i shoot my hangun at theCynches knee, "caping" her making her less agile
You repair Nors Shotgun. It works again. You shoot MF in the legs. He takes some damage but unforinatly he can still move as agile as before.
Status Change: MediocreFilms -8
I... er, stab TheCynch in the back with my Butterfly knife.
You run up to MF and stab him in the back it is effective
Status Change: MediocreFilms -5
While Tony Fixes my shotgun, I kick TheCynch.
If this attack was directed to TheCynch it would have probally done nothing good. forinatly for you MF has a pair and takes more damage. Atleast he would have, because as you ran up you tripped on a root and fell. No harm, no foul
Status Change: Shotgun fixed
I have my water elemental use his energy to send curing waves of water over Tony in an attempt to remove the Zombieism from his blood.
Meanwhile, I cast a minor healing spell on rogers as his drunkenness has caused him to not realize his current state of health.
You tell you elemental to help you. but hes gone, OPPS. So you heal Rogers instead.
Status Change: Rogers +5
get drunk!!! which is what i do before hitting on the current enemy vomiting on them and then pissing my self....
Your attack is higher from the booze. You hit MF with your sword but miss with the vomit
Status Change: Booze, 2 Uses left; MediocreFilms -17
I grab the master sword and my Hylian shield, open the door to room 2 and rush in to attack.
edit: guys, i'mma need ear protection.
Everyones in Room 3 . But you see some earplugs on the floor .
Status Change: In Room 2
Nov 8, 2010 9:28:18 GMT -5 @austkyzor said:
I present my injury to Norwegian making my self look pathetic.Also, on my way I set everything related to TheCynch on fire. Especially the zombie.
OK? FIRE!!!!!!! Your lock in room two. Didnt we leran from Jackson already that if you harm corpses nothing good comes from it.
Status Change: Still in Room 2
I expect the attacks beofre mine killed Cynthia so I run up and stab whoever is next
I'm guessing you stad MF with an arrow, right? anyway you run up to MF and stab him with an arrow. This attack works well. But MF Hits you with a bat. forinatly for you he misses
Status Change: MediocreFilms -10
Nerve striking does not require Byakugan and may be learned as an application of Taijutsu, but I can't expect to know every technique =)... maybe I'll train for that on the resting room.
I suppose by this time TheCynch is dead. I send my clone (if he's still alive, if not, then I go by myself) to carefully search for anything useful she might have {zombie antidote perhaps =)?}and steal it from her dead body, my clone, thanks her with a ninja-like gesture of thanks (which I'm actually not sure how it would be and therefore don't describe it in the post). If my clone was still alive, so I can still do something myself, I attack the next opponent with a kunai to the heart.
You find a bottle that say "Zombie Anti.." when suddenly Aust takes it from you and sets it on fire. SERIOULY, NO GOOD COME FROM HARMING CORPSES. So you walk into the next room without Aust while he acts like a pyromaniac. You Run up to MF miss him with your kunai. MF tries to hit you with his bat and misses.
Status Change: N/A
I connect the mic and amp to my remote and get it ready! And the earplugs if possible?
You activate your Amp & Mic combo with your remote. There is no sound. You need someone to use the mic.
Status Change: Mic and Amp are activated
MediocreFilms
HP: 260/300
Status: ...
Battlefield
Forrest, Direction Needed
Sounds
North: Quiet
South: BANG!
East: BANG!!!
West: Quiet
Call SwiftTheFox15
Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.
Wake-Up Attacks
Lightsider 2x5x1 = -10 HP
Player Stats
Player | HP | Training | Location |
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 3[/td][td]...[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]93/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]93/100[/td][td]Knight[/td][td]Room 3[/td][td]Attack power +10%, Earplugs[/td][/tr]
[tr][td]Tony, the one and only[/td][td]91/100[/td][td]Recon Officer[/td][td]Room 3[/td][td]Zombie in 2 turns unless cured, Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 3[/td][td]Making Mic and Amp, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Adult Link +10% Attack for 2 Turns, Earplugs[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lightsider[/td][td]54/100[/td][td]Jedi Master[/td][td]Room 3[/td][td]...[/td][/tr][/table]
Devices
Learn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
Device | Creator | Owner | Users | Effect |
[tr][td]Sneaking Cloak x3[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]Usable[/td][/tr]
[tr][td]Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]5 Left[/td][/tr]
[tr][td]First Aid Kit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]10 Uses[/td][/tr]
[tr][td]Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Usable[/td][/tr]
[tr][td]Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]5 Uses[/td][/tr]
[tr][td]Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Mapped to Mic & Amp, 4 slots left[/td][/tr]
[tr][td]Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]Flask & Booze[/td][td]Rogers91[/td][td]Rogers91[/td][td]JKnights/Warriors[/td][td]+10% Power[/td][td]2 Uses Left[/td][/tr][/table]
Round Based Status Changes
TheCynch is Dead
In Room 3 (Forrest)
Map
Rules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared