Post by swiftthefox15 on Nov 22, 2010 14:10:38 GMT -5
Round 7
You transmute the door into a hammer that would make Thor jelous. It is not that durible since you made it in a rush but its powerful. You swing at the Mediocre towards the east. You guessed correctly.You hit Mediocre in the face. That thing was really effective. Maybe you should keep it.
Status Change: Medicore -17 HP; Battle Hammer, Two uses left
You run to Using your cloak and the trees for cover. You propel yourself off a couple trees and bakc stab Medicore in the back. With the cloak he cant find your afterwords. But as you go back you rip your cloak on a tree branch.
Status Change: Medicore -10 HP; Sneaking Cloak, Ripped
You throw the granade westward and blow up a tree..... nothing else. PRO TIP: Look at the hints
Status Change: 4 Granades left
Indeed Medicore is Eastward. Your shoot towards the east and hit him. Too bad a shotgun is a close range weapon b/c it didnt do that much.
Status Change: Medicore -5; 4 Motion mines left
You start Playing minuet of forest. Suddenly a portal opens in the ceiling and you see something that looks like a fox fall from it. Suddenly you see that it is Swift. "owwwwwwwww", says Swift, "This isnt my control room, Did Jackson punch a corapes again." After an explanation I decied the stay for the next 3 rounds. Luckly i brought my own earplugs.
Status Change: Swift has Joined the party for the next 3 rounds
The spell works well and fast.
Status Change: Tony Cured
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. That hurts. Good thing everyone has Earplugs, except Jackson . The nosie can be heard from this room to the next room
Status Change: Mediocre & Jackson, Ears Ringing, Evasion -20% 3 turns
WRONG!!! You miss..... sorry
Status Change: N/A
Southeast is not an option, but ill give you a break. You swing your sword EAST and hit Medicore.
Status Change: Medicore -15
Yea..... about that..... I cured Tony...... sorry. But your right there is a forrest spirit, maybe i can help you.
Status Change: N/A
Your in postion.... READY TO ATTACK
Status Change: Ready To Attack, 100% chance of success
With your bow you Shoot Mediocre with 5 arrows, 4 Hit. NOTE: If you want to use that Crossbow you have to either says you use it or discard it, if you dont spicify you will use the weakes weapon.
Status Change: Medicore - 7
MediocreFilms
HP: 206/300
Status: Ears Ringing, Evasion -20% 3 turns
Battlefield
Forrest, Direction Needed
Sounds
North: Scratch
South: Batty Bat Bat
East: Quiet
West: Quiet
Call SwiftTheFox15
Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.
Wake-Up Attacks
Lightsider 1x4x1 = -4 HP (LUCKY)
Player Stats
[/td][td]Status[/td][/tr]
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 3[/td][td]Ears Ringing, Evasion -20%[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]93/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]93/100[/td][td]Knight[/td][td]Room 3[/td][td]Attack power +10%, Earplugs[/td][/tr]
[tr][td]Tony, the one and only[/td][td]91/100[/td][td]Recon Officer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 3[/td][td]Making Mic and Amp, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Adult Link +10% Attack for 1 Turn, Earplugs[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lightsider[/td][td]50/100[/td][td]Jedi Master[/td][td]Room 3[/td][td]...[/td][/tr]
[tr][td]SwiftTheFox15[/td][td]500/500[/td][td]Divine Mage/Kekonomimi Kitsune[/td][td]Room 3[/td][td]Here for 3 Turns, Earplugs[/td][/tr][/table]
Devices
Learn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
[/td][td]Status[/td][/tr]
[tr][td]Sneaking Cloak x3 (1)[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]2 Usable (Nancy's Ripped, Gone in 3 turns)[/td][/tr]
[tr][td]Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]4 Left[/td][/tr]
[tr][td]First Aid Kit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]10 Uses[/td][/tr]
[tr][td]Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Usable[/td][/tr]
[tr][td]Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]4 left[/td][/tr]
[tr][td]Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Mapped to Mic & Amp, 4 slots left[/td][/tr]
[tr][td]Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]Flask & Booze[/td][td]Rogers91[/td][td]Rogers91[/td][td]JKnights/Warriors[/td][td]+10% Power[/td][td]2 Uses Left[/td][/tr]
[tr][td]Mage's Staff[/td][td]SwiftTheFox15[/td][td]SwiftTheFox15[/td][td]Mages[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Battle Hammer[/td][td]Aust Kyzor[/td][td]Aust Kyzor[/td][td]Warriors[/td][td]+5% Attack[/td][td]2 Uses left[/td][/tr][/table]
Round Based Status Changes
Swift Joins The Party
Mage's Staff Added (Device)
Battle Hammer Added (Deivce)
Map
Rules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared
Nov 15, 2010 16:25:51 GMT -5 @austkyzor said:
I transmute the door into a large object of doom to be thrown. I direct my attack east.You transmute the door into a hammer that would make Thor jelous. It is not that durible since you made it in a rush but its powerful. You swing at the Mediocre towards the east. You guessed correctly.You hit Mediocre in the face. That thing was really effective. Maybe you should keep it.
Status Change: Medicore -17 HP; Battle Hammer, Two uses left
Stealth mode! EAST! Backstab!
You run to Using your cloak and the trees for cover. You propel yourself off a couple trees and bakc stab Medicore in the back. With the cloak he cant find your afterwords. But as you go back you rip your cloak on a tree branch.
Status Change: Medicore -10 HP; Sneaking Cloak, Ripped
I pull the pin out of one of my grenades and throw it at MediocreFilms' feet. Westward.
You throw the granade westward and blow up a tree..... nothing else. PRO TIP: Look at the hints
Status Change: 4 Granades left
I throw a motion mine then check my tackmap.... it says it detects movement east... i pull out my shotgun a fire east
Indeed Medicore is Eastward. Your shoot towards the east and hit him. Too bad a shotgun is a close range weapon b/c it didnt do that much.
Status Change: Medicore -5; 4 Motion mines left
I rush into room 3, spot the mic and start playing the "minuet of forest" into it.
You start Playing minuet of forest. Suddenly a portal opens in the ceiling and you see something that looks like a fox fall from it. Suddenly you see that it is Swift. "owwwwwwwww", says Swift, "This isnt my control room, Did Jackson punch a corapes again." After an explanation I decied the stay for the next 3 rounds. Luckly i brought my own earplugs.
Status Change: Swift has Joined the party for the next 3 rounds
Nov 15, 2010 21:16:50 GMT -5 @SwiftTheFox15 said:
I use Esuna to cure TonyThe spell works well and fast.
Status Change: Tony Cured
I use my own mic and speaker. I crank it up to it's highest, and scream.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. That hurts. Good thing everyone has Earplugs, except Jackson . The nosie can be heard from this room to the next room
Status Change: Mediocre & Jackson, Ears Ringing, Evasion -20% 3 turns
I fire my shotgun south.
WRONG!!! You miss..... sorry
Status Change: N/A
i run southeast i guess and then swing my sword and uhhh yeah stuff like that..
Southeast is not an option, but ill give you a break. You swing your sword EAST and hit Medicore.
Status Change: Medicore -15
From within this forest room, I sense great spirit energy. Drawing from the abundance of power within the room, I cast a cleansing spell on Tony to cure his zombie affliction. With the additional spiritual power provided by the forest, this cleansing spell feels quick and powerful, though with the distractions from the South and East, it is hard to say how quickly the spell will be completed.
Yea..... about that..... I cured Tony...... sorry. But your right there is a forrest spirit, maybe i can help you.
Status Change: N/A
I climb to the top of the trees and use my stealthy ninja abilities to move East. The plan is to fall from the top of a tree and attack down with my katana.
Your in postion.... READY TO ATTACK
Status Change: Ready To Attack, 100% chance of success
I shoot MediocreFilms right in his chin so he can't be a cool youtuber and have a beard. Eastward
With your bow you Shoot Mediocre with 5 arrows, 4 Hit. NOTE: If you want to use that Crossbow you have to either says you use it or discard it, if you dont spicify you will use the weakes weapon.
Status Change: Medicore - 7
MediocreFilms
HP: 206/300
Status: Ears Ringing, Evasion -20% 3 turns
Battlefield
Forrest, Direction Needed
Sounds
North: Scratch
South: Batty Bat Bat
East: Quiet
West: Quiet
Call SwiftTheFox15
Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.
Wake-Up Attacks
Lightsider 1x4x1 = -4 HP (LUCKY)
Player Stats
Player | HP | Training | Location |
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 3[/td][td]Ears Ringing, Evasion -20%[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]93/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]93/100[/td][td]Knight[/td][td]Room 3[/td][td]Attack power +10%, Earplugs[/td][/tr]
[tr][td]Tony, the one and only[/td][td]91/100[/td][td]Recon Officer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 3[/td][td]Making Mic and Amp, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Adult Link +10% Attack for 1 Turn, Earplugs[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lightsider[/td][td]50/100[/td][td]Jedi Master[/td][td]Room 3[/td][td]...[/td][/tr]
[tr][td]SwiftTheFox15[/td][td]500/500[/td][td]Divine Mage/Kekonomimi Kitsune[/td][td]Room 3[/td][td]Here for 3 Turns, Earplugs[/td][/tr][/table]
Devices
Learn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
Device | Creator | Owner | Users | Effect |
[tr][td]Sneaking Cloak x3 (1)[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]2 Usable (Nancy's Ripped, Gone in 3 turns)[/td][/tr]
[tr][td]Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]4 Left[/td][/tr]
[tr][td]First Aid Kit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]10 Uses[/td][/tr]
[tr][td]Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Usable[/td][/tr]
[tr][td]Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]4 left[/td][/tr]
[tr][td]Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Mapped to Mic & Amp, 4 slots left[/td][/tr]
[tr][td]Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]Flask & Booze[/td][td]Rogers91[/td][td]Rogers91[/td][td]JKnights/Warriors[/td][td]+10% Power[/td][td]2 Uses Left[/td][/tr]
[tr][td]Mage's Staff[/td][td]SwiftTheFox15[/td][td]SwiftTheFox15[/td][td]Mages[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Battle Hammer[/td][td]Aust Kyzor[/td][td]Aust Kyzor[/td][td]Warriors[/td][td]+5% Attack[/td][td]2 Uses left[/td][/tr][/table]
Round Based Status Changes
Swift Joins The Party
Mage's Staff Added (Device)
Battle Hammer Added (Deivce)
Map
Rules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared