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Post by Dan Brown on Jul 16, 2010 12:42:38 GMT -5
HEY! In a thread I started earlier today (http://pogotribe.proboards.com/index.cgi?board=danproject&action=display&thread=3417), username speakmouthwords posed a simple, but VERY important question. We keep throwing around the idea that we want Dan 3.0 to "succeed", but what exactly do we mean by that? Let's start a discussion and see if we can come up with some specifics. Don't be afraid to cite the PogoTribe's values
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Post by Sean on Jul 16, 2010 12:50:07 GMT -5
I feel that to make it successful we need you to have fun, because after all it is not going to be very enjoyable to watch if you don't enjoy doing it in the first place.
It should also be beneficial to someone or something. We can't just have you doing a dance for 365 days because that would not benefit anyone other than yourself.
And if we are trying to place this as a model for others we need to prove it can do good for many people.
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Linus
Star
Life is complex; it has both real and imaginary components
Posts: 614
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Post by Linus on Jul 16, 2010 12:50:19 GMT -5
Either that your (Dan's) life is better and can be demonstrated, for future reference, as a proof that the decision system works, or that we have made you change the world in some way.
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Post by Breepop on Jul 16, 2010 13:05:17 GMT -5
I don't really see Dan 3.0 as a project that can have a specific goal... therefore it's not really possible to define "success" for it before it starts.
While I may see Dan 3.0 as a success if I can just get you to make out with Shane Dawson, others may not be satisfied calling it a success unless we make you cure cancer. And you may not consider it a success unless X number of people actively participate.
But I think, in general, it won't be considered "successful" unless 1) Everyone involved has fun (for us, mostly watching the videos you make), 2) We manage to get you to do something worthwhile, 3) The idea (not just of Dan 3.0, but of having a large group of people controlling something) captivates more than just your current viewers, and 4) It causes minimal drama (whether it be as little as spats about whether or not you should have done something compromising or as big as you ending up in the hospital).
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Post by speakmouthwords on Jul 16, 2010 13:08:24 GMT -5
It needs to by the end of the project have fully put across the message that it intends to.
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Post by jmejia1187 on Jul 16, 2010 13:59:42 GMT -5
I have an idea. Dan is trying to accomplish something that is probably world changing, and fun!
How about, every day, Dan grades the activity from 1-5, 5 being the most, under these different categories:
1. World Changing 2. Fun 3. Awesome (very different than fun. Picking fresh fruit in the summer heat is not fun, but it is awesome!) 4. Message Sending Ability (how well Dans message is getting across).
We should also rate dans activities on this rubrik. The highest mark for a day is 20 points from the community, and 20 points from Dan. Then we can modify the activities daily, based on the previous days grade.
What is success? Success is getting Dan AND the community to rate 20 on a daily basis (community ratings should be an average of everyone).
365 days *20 *2 = 14600 total points can be achieved in a year! But you have to be honest DAN! The times 2 comes from the community AND Dans voting!
Success is reached if within a year Dan gets 80 percent (11680 points) within a year.
That way we can actually measure success!
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RamblinReed
Meteorite
Procrastinating from something awesome...
Posts: 47
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Post by RamblinReed on Jul 16, 2010 15:30:06 GMT -5
Seeing how this is kind of just a social experiment, just getting through it is success enough. I think, if we can prove to people that mass collaboration is a good thing, especially when administered online, then that will be a great achievement. Many people believe the internet is a waste, but if we can show them that this person lived a life made by the people, and he ENJOYED it, as did we, then maybe we can show people the possibilities. And who knows, maybe more companies will follow the example you and that soccer team make.
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Post by Sean on Jul 16, 2010 15:31:47 GMT -5
A year is a LONG time on the internet.
I dont know if Dan will live through this.
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RamblinReed
Meteorite
Procrastinating from something awesome...
Posts: 47
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Post by RamblinReed on Jul 16, 2010 15:36:44 GMT -5
A year is a LONG time on the internet. I dont know if Dan will live through this. I just hope our creativity is big enough that we have enough people and ideas to keep him occupied for a year.
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Post by Dan Brown on Jul 16, 2010 16:18:03 GMT -5
Okay, I'm seeing peoples ideas fall into two distinct categories: Things we want to see happen and things we definitely DON'T want to see happen. Let's start steering this thread more in that direction.
Example:
Things we don't want to happen: -Dan seriously hurting himself
Things we do want to happen: -Viewers enjoying the show
Don't spend an hour coming up with every last thing you can think of, but spend a few minutes thinking of 2 or 3 things for each category and let's discuss from there.
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Post by Joey on Jul 16, 2010 16:22:16 GMT -5
Do: Have fun, teach a lesson, help the world, reach out to non viewers, go to a football game(I WILL NOT STOP UNTIL YOU DO!)
Don't: hurt yourself, hurt others, not do anything productive, corndog
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Sharkjaw
Meteorite
Hail king Neptune!
Posts: 32
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Post by Sharkjaw on Jul 16, 2010 16:40:20 GMT -5
After some thought, I've decided that the biggest role of this project is to prove that people online can collaborate and do something really cool without people going and trolling it up and ruining the awesome.
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Post by hey light on Jul 16, 2010 16:42:28 GMT -5
I think that a big part of the project's success will be proving that online-based community collaboration can change the world. So I think that for this project to be successful, it should do something to change the world (or at least help charity, or something like that).
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Post by Sean on Jul 16, 2010 16:43:57 GMT -5
Things we don't want to happen: -Dan seriously hurting himself -Videos getting boring + repetitive -Dan getting bored and not wanting to continue.
Things we do want to happen: -Viewers enjoying the show -Interesting ideas that can be built on to spring up -To get across some point or another
QUESTION: Dan, I hear there is alot going on about getting you to go back to college, I assume you will have some control over what we suggest you do? Right?
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Post by tehincoreuptable on Jul 16, 2010 16:48:36 GMT -5
I have an idea. Dan is trying to accomplish something that is probably world changing, and fun! How about, every day, Dan grades the activity from 1-5, 5 being the most, under these different categories: 1. World Changing 2. Fun 3. Awesome (very different than fun. Picking fresh fruit in the summer heat is not fun, but it is awesome!) 4. Message Sending Ability (how well Dans message is getting across). We should also rate dans activities on this rubrik. The highest mark for a day is 20 points from the community, and 20 points from Dan. Then we can modify the activities daily, based on the previous days grade. What is success? Success is getting Dan AND the community to rate 20 on a daily basis (community ratings should be an average of everyone). 365 days *20 *2 = 14600 total points can be achieved in a year! But you have to be honest DAN! The times 2 comes from the community AND Dans voting! Success is reached if within a year Dan gets 80 percent (11680 points) within a year. That way we can actually measure success! This seems like a good idea. But I think 80% is quite high. That would mean people would have to consistently rate 4's. For each three, a five would have to come along to balance it out. A slow week of 1-3's (say if Dan was sick or had a family tragedy) in the project could doom the project to fail, when it was just 1/52nd of the time. Perhaps 70% would be more do-able with 80% being our goal of awesome hax0rs and anything above would be like, "Kay...the world is going into this mode RIGHT. NOW." A think that what I would like to see happen would be for improvement of something. Whether it's short term improvement of, say, Dan's musical ability or long term on Dan's happiness, that would be something I would enjoy. A visible improvement of some sort. Also, I would like enjoyability. We don't want Dan to do something productive that he hates when he could be doing something as -or more- productive that he loves to do. Don't want to see: Anti progress. Back tracking. Anyone/thing being hurt.
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Post by cooltiger413 on Jul 16, 2010 16:51:04 GMT -5
Things we don't want to happen: Dan hurting himself Videos getting boring Dan quitting the project This project not changing anything in the world
Things we want to happen: Entertaining videos This somehow changing the world for the better.
As for defining success, I see this more of an experiment than a project, and all an experiment is, is testing a hypothesis. In this case, the hypothesis is that by allowing viewers to control what a vloger does, the vloger will make better videos. So I guess success would be seeing if controlling Dan makes better videos. I still want this to change the world, but technically this isn't what the project is made to do.
P.S.: When posting links, type: [ URL ](link)[ /URL ], without any of the spaces I put in.
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Post by chelseeyuh on Jul 16, 2010 17:03:27 GMT -5
Dan 3.0 will be a success if and only if it results in your speaking at TED.
Ok, not really. I think the project would be successful if it spreads beyond the YouTube community. Most of the people on YouTube are too young to take the idea behind Dan 3.0 and apply it to other things, like government. But if the project gains attention from people who could make a difference, it could really influence the way things work in the world.
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Post by franze on Jul 16, 2010 22:46:38 GMT -5
The only way we can make this project a success is if we can prove that your life as a whole has improved because of the community. I think we need to decide what the important parts of life are that we can improve like health, intelligence, happiness etc. If these things are improved it will prove that this project was a success.
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Post by penguinpalsrkewl on Jul 17, 2010 9:49:16 GMT -5
*skips over everyone's comment so my mind doesn't lose track of idea or get distracted or change it's mind or anything because that happens too much*
Jocelyn thinks this project will be successful once people around the world realize the greatness, and implement this system of running things to the real world. Maybe not the government per say, but... things in the real world start changing. That might be more of the already-a-goal-for-this-project, but the project will be successful once the goal has been reached. To successfully make this project work (keep it going, make sure nothing too bad happens, make sure the term 'community' stays consistent throughout...) then see this 'successful' system implemented into the real world. Or... more online world. Whihever works... more drastic if it was the real world though. In a good way. I think.
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Post by Dan Brown on Jul 17, 2010 16:03:57 GMT -5
Okay, so lemme try and combine what's been said so far into as short a saying as possible. Feel free to critique this:
Dan 3.0 will be a success if the PogoTribe can brainstorm, plan and implement big ideas that leave us with a legitimate sense of accomplishment and don't leave Dan with any permanent damage.
How's that?
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