Post by UnfairBear on Jun 1, 2010 10:05:42 GMT -5
Signups are closed! I'll start it in the next.. while.. or so.. whenever Werewolf 5.0 is done Starting next week (21st or so)
So Werewolves have been done, so have Zombies, the next logical step seemed to be Vampires. Matte, retrosexual vampires.
So I made a game.
It's set in an old western town in the 1800's and it's basically vampires vs townsfolk. The vampires' mission is to turn all the townsfolk into vampires. The townsfolk's mission is to kill all the vampires. It starts with one vampire and about 24 townsfolk, and continues from there. The vampires pretend to be townsfolk, just like in the Werewolf games.
The vampires must have 1 gallon of blood to turn someone. They get this by drinking peoples' blood in the night. If they kill the person, they get 1 gallon. If the person survives, they get half a gallon. (I'll do a dice toss to decide which happens).
When a person is turned, they will not know who turned them. The only other vampires a vampire will know about are the ones they turned themselves. (You COULD tell the one's you turn, but you won't want to. You'll see why further down)
If a vampire tries to turn another vampire, it will result in a fight, where one vampire is killed. If there's a draw, both live but lose the blood they've collected.
Only one vampire can attack per round. I'll roll a dice to decide who attacks per round.
If a vampire is picked to attack and they have a gallon of blood, they must convert someone.
Every round the townsfolk (and the vampires pretending to be townsfolk) vote for one person to kill on suspicion of being a vampire.
Every round I'll give one villager a Bouqet of Nightshade (decided again by dice roll). If a vampire attacks them, they will turn back into a villager. It will then be revealed who they are and that they are no longer a vampire. They can then tell the townsfolk about ONE vampire that they know about. (That's why you don't want to tell the vampires you turn that you're a vampire). The bouquet only lasts for one round.
I'll have story bits like I did in Werewolf 5.0. Also I'm gonna give you old-timey names and stuff.... deal with it =P
That's it so far. If you see anything wrong with it, let me know. I might add bits on too. If i do I'll put them in red so you notice, so don't forget to check back before the game starts. I won't be starting till Werewolf 5.0 is finished, but I'll start sign-ups now. I need 25 people:
1. Char
2. Joshywoshy
3. zoethedotted
4. bestusernameevar
5. Norwegian
6. PJ
7. Tiffany
8. awsomeness
9. Cooltiger
10. Vorrik
11. IfEweWantBlood
12. Knight of Arboria
13. Tyme
14. Ricky
15. Engesa
16. therealnancyr
17. Chaos
18. Gesh
19. mhart29
20. Benyamin
21. kreacherxluver
22. redkneehighsocks
23. frazzledog
24. Robert
25. Friskydisco
So Werewolves have been done, so have Zombies, the next logical step seemed to be Vampires. Matte, retrosexual vampires.
So I made a game.
It's set in an old western town in the 1800's and it's basically vampires vs townsfolk. The vampires' mission is to turn all the townsfolk into vampires. The townsfolk's mission is to kill all the vampires. It starts with one vampire and about 24 townsfolk, and continues from there. The vampires pretend to be townsfolk, just like in the Werewolf games.
The vampires must have 1 gallon of blood to turn someone. They get this by drinking peoples' blood in the night. If they kill the person, they get 1 gallon. If the person survives, they get half a gallon. (I'll do a dice toss to decide which happens).
When a person is turned, they will not know who turned them. The only other vampires a vampire will know about are the ones they turned themselves. (You COULD tell the one's you turn, but you won't want to. You'll see why further down)
If a vampire tries to turn another vampire, it will result in a fight, where one vampire is killed. If there's a draw, both live but lose the blood they've collected.
Only one vampire can attack per round. I'll roll a dice to decide who attacks per round.
If a vampire is picked to attack and they have a gallon of blood, they must convert someone.
Every round the townsfolk (and the vampires pretending to be townsfolk) vote for one person to kill on suspicion of being a vampire.
Every round I'll give one villager a Bouqet of Nightshade (decided again by dice roll). If a vampire attacks them, they will turn back into a villager. It will then be revealed who they are and that they are no longer a vampire. They can then tell the townsfolk about ONE vampire that they know about. (That's why you don't want to tell the vampires you turn that you're a vampire). The bouquet only lasts for one round.
I'll have story bits like I did in Werewolf 5.0. Also I'm gonna give you old-timey names and stuff.... deal with it =P
That's it so far. If you see anything wrong with it, let me know. I might add bits on too. If i do I'll put them in red so you notice, so don't forget to check back before the game starts. I won't be starting till Werewolf 5.0 is finished, but I'll start sign-ups now. I need 25 people:
1. Char
2. Joshywoshy
3. zoethedotted
4. bestusernameevar
5. Norwegian
6. PJ
7. Tiffany
8. awsomeness
9. Cooltiger
10. Vorrik
11. IfEweWantBlood
12. Knight of Arboria
13. Tyme
14. Ricky
15. Engesa
16. therealnancyr
17. Chaos
18. Gesh
19. mhart29
20. Benyamin
21. kreacherxluver
22. redkneehighsocks
23. frazzledog
24. Robert
25. Friskydisco