Post by swiftthefox15 on Dec 12, 2010 18:42:52 GMT -5
Round 9
Buliding and stealing dont exactly mix. while you run up to steal you trip on a rock and are unable to steal anything. It also dosent help that you dont know where Meidcore is.
Status Change: Steal Failed, Scorpion done in 1 turn
You wait in the tree for about an hour by then you have run out of crumpits and your hungry suddenly he is under the tree. From the hunger you miss too bad you didnt see though delious looking peaches in the breaches above you. But lucky he cant hear you. You ceribrate you safty by eating a peach.
Status Change: Miss
I wont arue with that logic. The Ent swings it large branch at Medicore due North. If does so much damamge and he cant find who did it because he cantb hear a thing.
Status Change: Medicore -40, Ent intill you leave the forest (BONUS: Look at Tyrope's turn)
You find 2 rocks; one with a lot of Iron and one with a little carbon, with this you can make a Steel Battle Hammer. You Steel hammer will become be done in one turn.
Status Change: Hammer forified in 1 turn (BONUS: Look at Jackson's turn)
AHHHHHHHHHHHHHHH, You scream again. After Your done Screming you have a sore though. Turns out you have laryngitis. I come over. "I'm no docter but I would recomend not screaming for I while. I would help but I ran out of [Insert Plot Inconvenience Here].
Status Change: Medicore & Jackson -20% Evasion, You have laryngitis
If I can then I start summoning a lynx in the hopes it can help me localize and fight the enemy (and because they can move easily on a forest)
Sure you can summon animals, it will just tsake a long time.
Status Change: Summoning Lynx, 3 Turns
Sweet.
Everyone needs a good friend. You cover Aust while he is transmuting. The fact your there motvates him and he finishes the Hammer
Status Change: Aust Finishes Hammer, Hammer has Co-Ownership between Jackson and Aust
Minute of the Forest has less range now that Your not using the Mic. But the song gives the forest ent power. Also the song gives you forest sight.
Status Change: Forest Ent +50% Attack 1 Turn. Party can see Medicore at all times. Medicore is west.
You use Garrote, again Unfortantly you chose the wrong way.
Status Change: MISS
You Stab yourself, Thats something right? (I seourly rolled a d20 and said that It got a 1 it would be bad, It got a one. The dice dont like you today)
Status Change: You -10
Yes there is a rock but no one is east.
Status Change: MISS
The Giant fire ball evodes all trees and hits Medicore. He didnt notice who did it
Status Change: Medicore -16
MediocreFilms
HP: 83/300
Status: Ears Ringing, Evasion -60% 2 turns
Items:Bat, Cam, Razor
Battlefield
Forrest, Direction Needed
Sounds
North:
South:
East:
West: MEDICORE IS HERE!!!
Call SwiftTheFox15
Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.
Wake-Up Attacks
Player Stats
[/td][td]Status[/td][/tr]
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 3[/td][td]Ears Ringing, Evasion -60% For 2 Turns[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 3[/td][td]Summoning Lynx in 3 Turns, Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]93/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]83/100[/td][td]Knight[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Tony, the one and only[/td][td]100/100[/td][td]Recon Officer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 3[/td][td]Laryngitis, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Earplugs, Haste: 2 atks in 1 turn, 1 Turn[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 3[/td][td]Earplugs, Ent intill you leave the forest (Has +50% Attack 1 Turn)[/td][/tr]
[tr][td]SwiftTheFox15[/td][td]500/500[/td][td]Divine Mage/Kekonomimi Kitsune[/td][td]Room 3[/td][td]Here for 2 Turns, Earplugs[/td][/tr][/table]
Devices
Learn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
Stolen Devices - Orange
[/td][td]Status[/td][/tr]
[tr][td]Sneaking Cloak x3 (1)[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]2 Usable (Nancy's Ripped, Gone in 1 turn)[/td][/tr]
[tr][td]Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]4 Left[/td][/tr]
[tr][td]MedKit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]9 Uses[/td][/tr]
[tr][td]Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Usable[/td][/tr]
[tr][td]Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]3 left[/td][/tr]
[tr][td]Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Mapped to Mic & Amp, 4 slots left[/td][/tr]
[tr][td]Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]Flask & Booze[/td][td]Rogers91[/td][td]Rogers91[/td][td]Knights/Warriors[/td][td]+10% Power[/td][td]2 Uses Left[/td][/tr]
[tr][td]Mage's Staff[/td][td]SwiftTheFox15[/td][td]SwiftTheFox15[/td][td]Mages[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Steel Battle Hammer[/td][td]Aust Kyzor[/td][td]Aust Kyzor & Jackson[/td][td]Warriors[/td][td]+5% Attack[/td][td]Usable[/td][/tr]
[tr][td]Roman Scorpion[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Arhcers[/td][td]5 Double Power Arrows at a time[/td][td]Done in 1 Turn[/td][/tr]
[tr][td]Baseball Bat[/td][td]MediocreFilms[/td][td]Jackson[/td][td]Althletes/Thugs[/td][td]+5% Attack[/td][td]3 Use left[/td][/tr][/table]
Round Based Status Changes
Battle Hammer Becomes Steel Battle Hammer
Steel Battle Hammer is Done
Forest Sight Acivated, Medicore is due West
Swift is gone is 2 Turns
Map
Rules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared
- You can steal deivce from bosses, all stolen devices will have limited uses
While building my scorpion, i'll try to steal from mediocre.
Buliding and stealing dont exactly mix. while you run up to steal you trip on a rock and are unable to steal anything. It also dosent help that you dont know where Meidcore is.
Status Change: Steal Failed, Scorpion done in 1 turn
i hide in the treetops and wait for mediocre to pass under me in the north. Then when and if he walks under me , I shoot him with my shotgun
You wait in the tree for about an hour by then you have run out of crumpits and your hungry suddenly he is under the tree. From the hunger you miss too bad you didnt see though delious looking peaches in the breaches above you. But lucky he cant hear you. You ceribrate you safty by eating a peach.
Status Change: Miss
My ent awakens and upon it's completion, I ask it to attack mediocre with it's giant tree limb arm. Being a part of the forest, the ent senses that mediocre is to the east.
I wont arue with that logic. The Ent swings it large branch at Medicore due North. If does so much damamge and he cant find who did it because he cantb hear a thing.
Status Change: Medicore -40, Ent intill you leave the forest (BONUS: Look at Tyrope's turn)
Dec 6, 2010 22:17:55 GMT -5 @austkyzor said:
I strengthen the hammer. It's likely made of metal (you never specified what the door is made out of) so I'll create a stronger alloy using said metal. There's lots of elements to be found in a forest, after all.You find 2 rocks; one with a lot of Iron and one with a little carbon, with this you can make a Steel Battle Hammer. You Steel hammer will become be done in one turn.
Status Change: Hammer forified in 1 turn (BONUS: Look at Jackson's turn)
Scream again..
AHHHHHHHHHHHHHHH, You scream again. After Your done Screming you have a sore though. Turns out you have laryngitis. I come over. "I'm no docter but I would recomend not screaming for I while. I would help but I ran out of [Insert Plot Inconvenience Here].
Status Change: Medicore & Jackson -20% Evasion, You have laryngitis
Can I summon animals?
If I can then I start summoning a lynx in the hopes it can help me localize and fight the enemy (and because they can move easily on a forest)
Sure you can summon animals, it will just tsake a long time.
Status Change: Summoning Lynx, 3 Turns
I help out Aust by covering him while he makes the thing that hes making.
Dec 7, 2010 22:11:48 GMT -5 @austkyzor said:
Thanks man - I'll let you use the hammer from time to time, if you wantSweet.
Everyone needs a good friend. You cover Aust while he is transmuting. The fact your there motvates him and he finishes the Hammer
Status Change: Aust Finishes Hammer, Hammer has Co-Ownership between Jackson and Aust
I start playing the minuet of forest as to become one with the forest to feel anything moving (like say, an enemy).
Minute of the Forest has less range now that Your not using the Mic. But the song gives the forest ent power. Also the song gives you forest sight.
Status Change: Forest Ent +50% Attack 1 Turn. Party can see Medicore at all times. Medicore is west.
Garrote again, East!
You use Garrote, again Unfortantly you chose the wrong way.
Status Change: MISS
i do something,,.. (thats a valid move right...)
You Stab yourself, Thats something right? (I seourly rolled a d20 and said that It got a 1 it would be bad, It got a one. The dice dont like you today)
Status Change: You -10
I throw a rock eastward. Assuming there's a rock nearby
Yes there is a rock but no one is east.
Status Change: MISS
Dec 12, 2010 18:38:32 GMT -5 @swiftthefox15 said:
I use FoxFire due NorthThe Giant fire ball evodes all trees and hits Medicore. He didnt notice who did it
Status Change: Medicore -16
MediocreFilms
HP: 83/300
Status: Ears Ringing, Evasion -60% 2 turns
Items:
Battlefield
Forrest, Direction Needed
Sounds
North:
South:
East:
West: MEDICORE IS HERE!!!
Call SwiftTheFox15
Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.
Wake-Up Attacks
Player Stats
Player | HP | Training | Location |
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 3[/td][td]Ears Ringing, Evasion -60% For 2 Turns[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 3[/td][td]Summoning Lynx in 3 Turns, Earplugs[/td][/tr]
[tr][td]Aust Kyzor[/td][td]93/100[/td][td]Alchemist[/td][td]Room 2[/td][td]Earplugs[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]rogers91[/td][td]83/100[/td][td]Knight[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]Tony, the one and only[/td][td]100/100[/td][td]Recon Officer[/td][td]Room 3[/td][td]Earplugs[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 3[/td][td]Laryngitis, Earplugs[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Room 2[/td][td]Earplugs, Haste: 2 atks in 1 turn, 1 Turn[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 3[/td][td]Earplugs, Ent intill you leave the forest (Has +50% Attack 1 Turn)[/td][/tr]
[tr][td]SwiftTheFox15[/td][td]500/500[/td][td]Divine Mage/Kekonomimi Kitsune[/td][td]Room 3[/td][td]Here for 2 Turns, Earplugs[/td][/tr][/table]
Devices
Learn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
Stolen Devices - Orange
Device | Creator | Owner | Users | Effect |
[tr][td]Sneaking Cloak x3 (1)[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]2 Usable (Nancy's Ripped, Gone in 1 turn)[/td][/tr]
[tr][td]Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]4 Left[/td][/tr]
[tr][td]MedKit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]9 Uses[/td][/tr]
[tr][td]Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Usable[/td][/tr]
[tr][td]Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]3 left[/td][/tr]
[tr][td]Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Mapped to Mic & Amp, 4 slots left[/td][/tr]
[tr][td]Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Usable[/td][/tr]
[tr][td]Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr]
[tr][td]Mic & Amp[/td][td]SwimFellow[/td][td]SwimFellow[/td][td]Techs/Music[/td][td]Loud Noise[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]Flask & Booze[/td][td]Rogers91[/td][td]Rogers91[/td][td]Knights/Warriors[/td][td]+10% Power[/td][td]2 Uses Left[/td][/tr]
[tr][td]Mage's Staff[/td][td]SwiftTheFox15[/td][td]SwiftTheFox15[/td][td]Mages[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]Steel Battle Hammer[/td][td]Aust Kyzor[/td][td]Aust Kyzor & Jackson[/td][td]Warriors[/td][td]+5% Attack[/td][td]Usable[/td][/tr]
[tr][td]Roman Scorpion[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Arhcers[/td][td]5 Double Power Arrows at a time[/td][td]Done in 1 Turn[/td][/tr]
[tr][td]Baseball Bat[/td][td]MediocreFilms[/td][td]Jackson[/td][td]Althletes/Thugs[/td][td]+5% Attack[/td][td]3 Use left[/td][/tr][/table]
Round Based Status Changes
Battle Hammer Becomes Steel Battle Hammer
Steel Battle Hammer is Done
Forest Sight Acivated, Medicore is due West
Swift is gone is 2 Turns
Map
Rules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop
- Broken Devices will fade away in 3 turns if not reapared
- You can steal deivce from bosses, all stolen devices will have limited uses