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Post by Tony, the one and only on Sept 19, 2010 14:44:37 GMT -5
Team: Animals Commander: Alphadog Personnel: 150; Doctors: 3; Funds: $990; Overall Stamina: 65% Str: 3; Def: 3; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 150; Attack: 0%; Defense: 3%; Stamina: 75%
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Def (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Status: Building Electric fence around Zoo (3 turns left)
Move
Wyvern: Narga would like you to send out a flock of eagles to Mu. Alphadog: For? Wyvern: So we can get a Garnet and Summon Bahaumut ZERO. Alphadog: Verry well, i will send 4. But what about the Hydra? Wyvern: Narga is pondering the idea... but i wont get your hopes up... Hydras are kinda moody. Alphadog: I would be cranky too if I had to put up with 4 other heads... tell him if he accepts, we will find let him eat a few of our cattle. Maximum of 5 per day. Wyvern: We will se what we can do. Alphadog: Now to deal with those cowboys... how about 3 Grizzly bears? Cat leader: That should suffice, but they will be expecting a night attack... i saw we attack at dawn. Alphadog: Agreed
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Post by Tony, the one and only on Sept 20, 2010 13:44:20 GMT -5
bump*
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Post by Flags_Forever on Sept 20, 2010 18:00:31 GMT -5
Team: Dragons Commander: Narga, the Dragon God Personnel: 107; Doctors: 2; Funds: $540; Overall Stamina: 45% Str: 4; Def: 3; Spd: 2; Skl: 1; Int: 2
Fortifications: Castle Deghinsea; Personnel:80 ; Attack 0%; Defense 0%; Building Stamina: 75% *Fort*: In the process of building (1 turns left)
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
You choose this Training: Skl (Doctor:3) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Location: Castle Deghinsea
Narga: 35 wyverns, dead... The cowboys will pay for this.
Junior: We're planning another attack, this time with Grizzlys.
Narga: Well, good. Thousand Dragon, heal our wounds a bit with Healing Mist.
Thousand Dragon: Yes, sire.
Narga: Junior, you should return to your fellows and tell them the hydra agreed to our terms.
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Post by landostarchaser on Sept 20, 2010 19:15:32 GMT -5
End of Round 4We need to recruit more people to play, so like mention it to someone. Moves-Cowboys-The cowboys all pile into the sheriff office for some bandages. (+15 stamina) Animals-The eagles head out in search of the garnets. ( 1 turn then successfulness coin flip) The attack was successful. The cowboys were unprepared to fight during the day. (-15% stamina) (8 cowboys dead, 3 animals dead) (+$10) Dragons-(+10% stamina) Status Changes-Congratulations for lasting another 2 rounds! (+15% stamina)Team: CowboysCommander: Jet McCal Personnel: 126; Doctors: 4; Funds: $705; Overall Stamina: 65% Str: 2; Def: 2; Spd: 3; Skl: 5; Int: 2 Fortifications: Sheriff Office; Personnel:116 1; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; 1 turns left until finished; 10 working on it Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost Training: Def, 1 doctors Fund-raising: 3 ($15); Recruitment: 3 (+15). Status: Building Saloon(fort). 1 turns left Team: Animals Commander: Alphadog Personnel: 162; Doctors: 4; Funds: $1015; Overall Stamina: 65% Str: 3; Def: 4; Spd: 4; Skl: 2; Int: 1 Fortifications: The Zoo (headquarters); Personnel: 150; Attack: 0%; Defense: 3%; Stamina: 75%; Specials: Electric fence (2 turns) Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina) You can choose this Training:Def (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: Building Electric fence around Zoo (2 turns left) Team: DragonsCommander: Narga, the Dragon God Personnel: 122; Doctors: 4; Funds: $555; Overall Stamina: 70% Str: 4; Def: 3; Spd: 2; Skl: 2; Int: 2 Fortifications: Castle Deghinsea; Personnel:80 ; Attack 0%; Defense 0%; Building Stamina: 75% *Fort*: Personnel:10 ; Attack 0%; Defense 0%; Building Stamina: 50% Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20. Training: Skl (Doctor:1) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: None Begin Round 5
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Post by landostarchaser on Sept 20, 2010 19:22:34 GMT -5
Team: Cowboys Commander: Jet McCal Personnel: 126; Doctors: 4; Funds: $705; Overall Stamina: 65% Str: 2; Def: 2; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:116 1; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; 1 turns left until finished; 10 working on it
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 30% stamina cost
Training: Def, 1 doctors Fund-raising: 3 ($15); Recruitment: 3 (+15). Status: Building Saloon(fort). 1 turns left
Move-
Cowboy1: Mr. McCal, 3 grizzly bears just came and attacked us. McCal: dammit, those pesky animals are getting on my nerves Cowboy2: What do you suggest we do sir? McCal: We're going big. I want 70 men sent to attack the zoo pronto. Use whatever you have to. Take them out.
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Post by Tony, the one and only on Sept 20, 2010 20:51:31 GMT -5
Team: Animals Commander: Alphadog Personnel: 162; Doctors: 4; Funds: $1015; Overall Stamina: 65% Str: 3; Def: 4; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 150; Attack: 0%; Defense: 3%; Stamina: 75%; Specials: Electric fence (2 turns)
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Def (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15)
Status: Building Electric fence around Zoo (2 turns left)
Move
Alphadog: Now that we have the Hydra, things should be a lot simpler around here. Cat leader: You can bet good money that they are going to retaliate. Hard. We need to up our defenses. The fence is only half ready. Thought it is exedingly hard to kill a Hydra, I sugest we dont only rely on him as a line of defence. Alphadog: Agreed, post up 62 around the base, I want Bears scanning the perimiter and Lions and Tigers at the at midway, then some Red Eyes guarding the entrances. Cat leader: How manny of each? Alpha: 30 Grizzlys, 6 Lions, 6 Tigers and 20 Red Eyes
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Norwegian
Moon
[AWD:031a]
Normand Briaux
Posts: 260
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Post by Norwegian on Sept 20, 2010 21:16:16 GMT -5
Team: Vikings
Commander: Olaf Blodøks
Personnel: 100; Doctors: 0; Funds: $1000; Overall Stamina: 100% Str: 4; Def: 3; Spd: 2; Skl: 3; Int: 1
Fortifications:
Viking Fortress; Personnel: 100; Stamina: 100%; Building Stamina: 50% (counts as a fort);
Special Skills:
Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn.
Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round.
Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round
Training: Def, (1 doctor) Fund-raising: 5 (+$10); Recruitment: 5 (+25).
Move
Olaf: (translated) "With Odin on our side, no man nor beast can stop us!"
The Vikings has now established their first fortress in this world. In order to allow easier travel, they have begun the constuction of a port.
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Post by landostarchaser on Sept 20, 2010 21:32:19 GMT -5
sweet There's a few mistakes ^ but I will fix
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Post by Tony, the one and only on Sept 20, 2010 21:35:01 GMT -5
ah sweet finillay a 4th player... now i can stop picking on lando
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Post by Flags_Forever on Sept 21, 2010 15:09:45 GMT -5
Team: Dragons Commander: Narga, the Dragon God Personnel: 122; Doctors: 4; Funds: $555; Overall Stamina: 70% Str: 4; Def: 3; Spd: 2; Skl: 2; Int: 2
Fortifications: Castle Deghinsea; Personnel:80 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:10 ; Attack 0%; Defense 0%; Building Stamina: 50%
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
Training: Int (Doctor:1) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: None
Move:
Narga: Our brethren must be avenged! Send 30 Blue Eyes Shining Dragons to attack the Sheriff's Office! Show no mercy!
30 BESD's attack the Sheriffs office, using Dragon Flame during the battle.
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Post by landostarchaser on Sept 21, 2010 15:33:32 GMT -5
ok somehow i have to change that. You can't like know what other people's moves are. Because like if i would have waited and decided to post right now you wouldn't have made that move because you wouldn't have known. Got what I'm saying?
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Post by Tony, the one and only on Sept 21, 2010 15:37:05 GMT -5
the max you can do is assume the are going to attack du to retalition... but that should be decided by dice role based on intel.you have to put your self in the characters mindset when playin RPGs, or else its not really fun for everyone. For example when i am controlling one of your characters i think to myself: what would a dragon do? Dragons are wise so i will do this this way, ect. Catch my drift?
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Post by landostarchaser on Sept 21, 2010 15:45:58 GMT -5
Yeah, but there not psychic....
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Post by Flags_Forever on Sept 21, 2010 17:40:10 GMT -5
Fixed. Sorry, I didn't think about that.
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Post by landostarchaser on Sept 21, 2010 17:45:01 GMT -5
Your not getting it. If I would have waited and posted after you. That wouldn't have been your move. Because you wouldn't have known I was going to do that...
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Post by Tony, the one and only on Sept 21, 2010 17:56:20 GMT -5
Lando, give him a free pass for this round, next time he does it there will be consequences alright? Lightsider: this is your one and only warning. Next time we will be forced to take action. Am I clear guys?
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Post by Flags_Forever on Sept 21, 2010 18:38:02 GMT -5
There, better?
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Post by Tony, the one and only on Sept 21, 2010 22:05:07 GMT -5
allright enought fussing children lets move forward and forget about it. and yes lightsider,that is better
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Post by landostarchaser on Sept 22, 2010 20:05:07 GMT -5
End of Round 5
Yes, I have been slacking thanks for asking.
Moves-
Cowboys and Animals-
(Randomizer) The war of the century ( or 5 rounds) takes place. The battle rages on for centuries, many lives were claimed but eventually the champion stood, the rest saw it better, Mr. McCal in a blood stained sweater. The battle seemed to go once more for the cowboys.(I swear I'm not cheating). All of the 62 animals were killed with (randomizer) 39 cowboys left standing. They return to the headquarters with a huge win. (-45% stamina from cowboys, + $250 to cowboys) (-35% stamina from animals) (31 dead cowboys) (62 dead animals)
Vikings-
Welcome Vikings, 15 vikings begin building a port (outpost). Due to lack of intelligence it should take about 2 turns (-5% stamina)
Dragons-
The Dragons pull a fast one on the attacking cowboys. They kill 16 cowboys and return to base with 20 alive people. (-20% stamina from dragons) (-5% stamina from cowboys) (+$25)
Status Changes-
Team: Cowboys Commander: Jet McCal Personnel: 100; Doctors: 5; Funds: $1025; Overall Stamina: 15% Str: 2; Def: 3; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:85; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; Personnel:15; Attack 0%; Defense 0%; Building Stamina: 50%
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 10% stamina cost
Training: Str, 1 doctors Fund-raising: 5 ($25); Recruitment: 5 (+25). Status: None
Team: Animals Commander: Alphadog Personnel: 115; Doctors: 5; Funds: $875; Overall Stamina: 20% Str: 3; Def: 5; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 150; Attack: 0%; Defense: 3%; Stamina: 75%; Specials: Electric fence (1 turns)
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Def (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: Building Electric fence around Zoo (1 turns left)
Team: Vikings Commander: Olaf Blodøks Personnel: 115; Doctors: 1; Funds: $1015; Overall Stamina: 100% Str: 4; Def: 3; Spd: 1; Skl: 2; Int: 0
Fortifications: Viking Fortress; Personnel: 100; Attack 0%; Defense 0%; Building Stamina: 75% Port; Building (2 turns remaining)
Special Skills: Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn. Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round. Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round
Training: Def, (1 doctor) Fund-raising: 3 (+$15); Recruitment: 3 (+15). Status: Building Port; 2 turns left
Team: Dragons Commander: Narga, the Dragon God Personnel: 122; Doctors: 5; Funds: $605; Overall Stamina: 50% Str: 4; Def: 3; Spd: 2; Skl: 2; Int: 3
Fortifications: Castle Deghinsea; Personnel:80 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:10 ; Attack 0%; Defense 0%; Building Stamina: 50%
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. May only be used once per engagement. Cost: 1 turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
Training: Int (Doctor:1) Fund-raising: 5(+$25); Recruitment: 5 (+25) Status: None
Begin Round 6
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Post by landostarchaser on Sept 22, 2010 20:10:07 GMT -5
Team: Cowboys Commander: Jet McCal Personnel: 100; Doctors: 5; Funds: $1025; Overall Stamina: 15% Str: 2; Def: 3; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:85; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; Personnel:15; Attack 0%; Defense 0%; Building Stamina: 50%
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 10% stamina cost
Training: Str, 1 doctors Fund-raising: 5 ($25); Recruitment: 5 (+25). Status: None
Move-
McCal: Now that the vikings have come and joined the war, we should propose an alliance. Their barbaric attitude will fit in perfectly with our nonchalant attitude. Get on your horses and head to Viking Fortress immediately. After that last win we should make a doctors office (outpost).
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