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Post by landostarchaser on Sept 22, 2010 20:11:21 GMT -5
Ok, just to let everyone know I'm making it so depending on what kind of building you build, ex: port. You get special abilities, ex: less strenuous travel.
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Post by Tony, the one and only on Sept 22, 2010 21:32:22 GMT -5
Team: Animals Commander: Alphadog Personnel: 115; Doctors: 5; Funds: $875; Overall Stamina: 20% Str: 3; Def: 5; Spd: 4; Skl: 2; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 150; Attack: 0%; Defense: 3%; Stamina: 75%; Specials: Electric fence (1 turns)
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Spd (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: Building Electric fence around Zoo (1 turns left)
Move:
Snow: Those lucky basterds, they annihilated our defences! Send that damn Hydra to take care of them. Alphadog: NO! We shal not risk our strongest defence! Then again... I got it
A FEW MINUTES LATER:
Snow: Mr. Hydra Sir? Hydra: *burps* call me Bob Snow: Ok... Bob... our leader has a task for you but... I doubt you will be up for it... Bob: Ya Snow: You see, he wants you to attack the coyboys base. Bob: That ain't so bad... Snow: Theres a catch thought Bob: Ya? Snow: He wants you to have 160 heads... Bob: Well aslong as i get to ... WHAAAAAAAAAAAAAAAAAAAAAAAAAAA? Snow: Yeah that would mean chopping off each head 3 times. Hydra head 2: Whoa I am not cool whith this!!! I can barely handle the other 4 heads Bob: You aren't exactly the most flatering face eather Billy! Billy: We've got the same face dumbass! Another head: Allright team huddle! *heads hudlle up to discuss* *wispers* *wispers* Bob: Ha thats a good one! *wispers* *more wispers* Bob: Yes Kristy Ally is fat but that is not relevant to this conversation! *A few more minutes of intense wispering and irellevant bickering* Bob: I...We will do it, on one condition. You have to dress yourself in a purple dress and dance around for our entertainment for a month... Snow: No way! Bob: Then no deal. Snow:... ... ... ... ... fine Bob: Yay!! Snow: Heres the hard part * pushes a sword* Bob: Here goes nothin. *slices heads* OW SON OF A *Censored* *heads grow back* Snow: Again Bob: I dont wanna...I dont wanna. Snow: Too late to go back now Bob: *slices deads again* OW *censored* *heads grow back* Snow: Again Bob: I hate you *slices heads again* OW *censored* **censored* *censored* *censored* *heads regrow* Snow: Well, now fly off to the base and eat up those stinkin cowboys.
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Post by Tony, the one and only on Sept 24, 2010 8:07:21 GMT -5
*plumpkin*
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Norwegian
Moon
[AWD:031a]
Normand Briaux
Posts: 260
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Post by Norwegian on Sept 24, 2010 18:15:09 GMT -5
Team: Vikings
Commander: Olaf Blodøks Personnel: 115; Doctors: 1; Funds: $1015; Overall Stamina: 100% Str: 4; Def: 3; Spd: 1; Skl: 2; Int: 0
Fortifications: Viking Fortress; Personnel: 100; Attack 0%; Defense 0%; Building Stamina: 75% Port; Building (2 turns remaining)
Special Skills: Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn. Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round. Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round
Training: Def, (1 doctor) Fund-raising: 3 (+$15); Recruitment: 3 (+15). Status: Building Port; 2 turns left
Move:
Inside the royal chambers:
Håkon: *Approaching the throne* My king! The men are constructing the port as we speak!
Olaf: Good. The gods will be pleased. How are the preparations for the big feast going?
Håkon: Forward, but our hunters have not been able to find much wildlife.
Olaf: Sigh... Sacrifice another slave to Ull. Maybe that will improve our luck.
Håkon: Very well. We'll sacrifice Trym. I never liked him anyway. *Exits*
*Olaf's advisor, Ragnar approaches*
Ragnar: My King, our scouts have brought news from the land beyond the mountains. Their reports are.. troubling.
Olaf: What do you mean?
Ragnar: Well.. They claim to have seen creatures strongly resembling Fenrir, but they were organized like an army. One also claims to have seen the Midgardsormr itself, but soaring through the air like it was water. They were both apparantly fighting men like us, but with stranger hats and less facial hair.
Olaf:*Silent*
Ragnar: What should we do, my king?
Olaf: What to do? What to do!? Obviously these beasts are spawns of Loki and the Jotuns, and must be banished from this world as soon as possible! As soon as the port is built, I want 40 men on that battlefield! Send the scouts to the men in the weird hats with word that we will aid them in their war. Håkon!
*Håkon enters, hands covered in blood*
Håkon: Ull should be pleased now, my king.
Olaf: I do not care about hunting at this point! Gather the men and have them sharpen their blades! We're going to war on evil iself!
Håkon: R-right away, my king. Should we sacrifice some slaves to Odin?
Olaf: If our scouts are correct, then there's not enough slaves in the world.
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Post by Flags_Forever on Sept 24, 2010 18:51:09 GMT -5
Commander: Narga, the Dragon God Personnel: 122; Doctors: 5; Funds: $605; Overall Stamina: 50% Str: 4; Def: 3; Spd: 2; Skl: 2; Int: 3
Fortifications: Castle Deghinsea; Personnel:60 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:30 ; Attack 0%; Defense 0%; Building Stamina: 50%
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. Cost: Cannot attack on next turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
Training: Str (Doctor:0) Fund-raising: 5(+$25); Recruitment: 5 (+25) Status: None
Location: Castle Deghinsea
Blue Eyes Shining Leader: Our attack was somewhat successful, the enemy lost more than us. Our squadron was already understaffed, and it's now down to only 20.
Narga: I am authorizing the creation of Darkness Squadron to supplement Shining Squadron. 2 Blue Eyes in your unit will be transferred out and sent to help the eagles scout Mu. Darkness Squadron will be made up of 18 Red Eyes Darkness Dragons. Curse Squadron will build a port, Ena Outpost, on the coast nearest Mu, to accommodate the wingless. Then they'll build another on Mu itself.
Shining Leader: Very good, sir.
Narga: Now go to the coast, Curse Leader!
Curse Leader: As you wish, excellency.
Move: Shining Squadron stays at Castle Deghinsea. Darkness Squadron is assigned to Fort Morva. 2 BESD travel to Mu. Curse Squadron heads to the coast.
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Post by Tony, the one and only on Sept 25, 2010 21:43:05 GMT -5
turd*
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Norwegian
Moon
[AWD:031a]
Normand Briaux
Posts: 260
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Post by Norwegian on Sept 27, 2010 6:01:49 GMT -5
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Post by landostarchaser on Sept 27, 2010 15:47:55 GMT -5
End of Round 6
My computer has been messing up lately...
Moves-
Cowboys and Vikings-
The alliance of Cowboys and Vikings in now underway.
Animals-
The stamina of the animals is too low to attack this round. You must wait until next round.
Dragons-
The squadron goes of to find Mu. It will take a few rounds to see if they find it. The others get started on the port.
Status Changes-
+15% stamina for everybody
Team: Cowboys Commander: Jet McCal Personnel: 125; Doctors: 6; Funds: $1050; Overall Stamina: 30% Str: 3; Def: 3; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:85; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; Personnel:15; Attack 0%; Defense 0%; Building Stamina: 50% Doctors office; Building (2 turns)
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 10% stamina cost
Training: Str, 1 doctors Fund-raising: 5 ($25); Recruitment: 5 (+25). Status: Building doctor's office
Team: Animals Commander: Alphadog Personnel: 130; Doctors: 6; Funds: $890; Overall Stamina: 35% Str: 3; Def: 5; Spd: 4; Skl: 3; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 100; Attack: 0%; Defense: 20%; Stamina: 75%; Specials: Electric fence (+20% def)
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Spd (Doctor: 1) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: None
Team Vikings Commander: Olaf Blodøks Personnel: 130; Doctors: 2; Funds: $1030; Overall Stamina: 100% Str: 4; Def: 4; Spd: 1; Skl: 2; Int: 0
Fortifications: Viking Fortress; Personnel: 100; Attack 0%; Defense 0%; Building Stamina: 75% Port; Building (1 turns remaining)
Special Skills: Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn. Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round. Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round
Training: Def, (1 doctor) Fund-raising: 3 (+$15); Recruitment: 3 (+15). Status: Building Port; 1 turns left
Team Dragons Commander: Narga, the Dragon God Personnel: 147; Doctors: 6; Funds: $630; Overall Stamina: 65% Str: 5; Def: 3; Spd: 2; Skl: 2; Int: 3
Fortifications: Castle Deghinsea; Personnel:60 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:30 ; Attack 0%; Defense 0%; Building Stamina: 50%
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. Cost: Cannot attack on next turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
Training: Str (Doctor:0) Fund-raising: 5(+$25); Recruitment: 5 (+25) Status: Building Port (2 turns)
Begin Round 7
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Post by Tony, the one and only on Sept 27, 2010 18:31:29 GMT -5
Commander: Alphadog Personnel: 130; Doctors: 6; Funds: $890; Overall Stamina: 35% Str: 3; Def: 5; Spd: 4; Skl: 3; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 100; Attack: 0%; Defense: 20%; Stamina: 75%; Specials: Electric fence (+20% def)
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Spd (Doctor: 0) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: None
Move:
Bob: Man i am too tired to fly out... Snow: YOU GOT TO BE KIDDING ME!
BACK INSIDE THE BASE:
Alphadog: Well what now... Catleader: I thing we should get the docs to heal our wounds... hey does this look infected to you? Alphadog: O God ew...
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Norwegian
Moon
[AWD:031a]
Normand Briaux
Posts: 260
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Post by Norwegian on Sept 28, 2010 22:18:45 GMT -5
Team Vikings Commander: Olaf Blodøks Personnel: 130; Doctors: 2; Funds: $1030; Overall Stamina: 100% Str: 4; Def: 4; Spd: 1; Skl: 2; Int: 0
Fortifications: Viking Fortress; Personnel: 100; Attack 0%; Defense 0%; Building Stamina: 75% Port; Building (1 turns remaining)
Special Skills: Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn. Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round. Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round
Training: Def, (1 doctor) Fund-raising: 3 (+$15); Recruitment: 3 (+15). Status: Building Port; 1 turns left
MOVE
By the soon-to-be port:
Magnus: Hey pass me those nails will you?
Oddvar: *Gives wooden nails to Magnus*
Magnus: *Pounds nail into wall with fist*
Oddvar: Hey.. Do we actually have a ship?
Magnus: ... Yup.
Oddvar: I don't see any.
Magnus: Trust me, we have one.
Oddvar: Where?
Magnus: Okay, so we don't have one. You can either go tell the king and be sacrificed, or you can build one. Your move.
Oddvar: I'll gather some wood.
Magnus: Good idea. *Pounds nail into wall with forehead*
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Post by Flags_Forever on Sept 29, 2010 18:21:47 GMT -5
Team Dragons Commander: Narga, the Dragon God Personnel: 147; Doctors: 6; Funds: $630; Overall Stamina: 65% Str: 5; Def: 3; Spd: 2; Skl: 2; Int: 3
Fortifications: Castle Deghinsea; Personnel:61 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:30 ; Attack 0%; Defense 0%; Building Stamina: 50%
Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. Cost: Cannot attack on next turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20.
Training: Spd (Doctor:0) Fund-raising: 5(+$25); Recruitment: 5 (+25) Status: Building Port (2 turns)
Location: Port Construction Site
Curse Leader: We're moving out as soon as the Port's finished, men!
Curse 2: Lead, I have news!
Curse Leader: Yes, what is it?
Curse 2: The Viking port we observed is nearing completion. They might be able to move out before we have the garnets...
Curse Leader: This is troubling...
Location:Castle Deghinsea
Narga: We must find a Time Wizard quickly to mature a Thousand Dragon. In the meantime, I will use Healing Mist on all the troops...
Narga uses Healing Mist
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Post by landostarchaser on Oct 2, 2010 19:54:55 GMT -5
Team: Cowboys Commander: Jet McCal Personnel: 125; Doctors: 6; Funds: $1050; Overall Stamina: 30% Str: 3; Def: 3; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:85; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; Personnel:15; Attack 0%; Defense 0%; Building Stamina: 50% Doctors office; Building (2 turns)
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 10% stamina cost
Training: Str, 1 doctors Fund-raising: 5 ($25); Recruitment: 5 (+25). Status: Building doctor's office
Move-
McCal: The world has been getting more peaceful everyday lately. Continue resting until we can format a plan.
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Post by landostarchaser on Oct 2, 2010 20:20:39 GMT -5
End of Round 7I'm back guys, no need to freak out . And by the way, I'm loving the stories. They just keep getting more funny every round.MovesCowboys-The cowboys sleep their pains away waiting for some action. (+20% stamina) Dragons-(+20% stamina) The dragons heal each other with their special ability. Vikings-The vikings finish their port. 40 vikings pile on to the Viking Longship and head to the sheriff's office to form a plan with the Cowboys. (-5% stamina) Animals-The animals head to the vet and get healed. (+20% stamina) Status ChangesTeam: CowboysCommander: Jet McCal Personnel: 150; Doctors: 7; Funds: $1075; Overall Stamina: 50% Str: 4; Def: 3; Spd: 3; Skl: 5; Int: 2 Fortifications: Sheriff Office; Personnel:100; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; Personnel:50; Attack 0%; Defense 0%; Building Stamina: 50% Doctors office; Building (1 turn) Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 10% stamina cost Training: Str, 1 doctors Fund-raising: 5 ($25); Recruitment: 5 (+25). Status: Building doctor's office Team DragonsCommander: Narga, the Dragon God Personnel: 172; Doctors: 6; Funds: $655; Overall Stamina: 85% Str: 5; Def: 3; Spd: 3; Skl: 2; Int: 3 Fortifications: Castle Deghinsea; Personnel:100 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:72 ; Attack 0%; Defense 0%; Building Stamina: 50% Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. Cost: Cannot attack on next turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20. Training: Spd (Doctor:0) Fund-raising: 5(+$25); Recruitment: 5 (+25) Status: Building Port (1 turns) Team VikingsCommander: Olaf Blodøks Personnel: 145; Doctors: 3; Funds: $1045; Overall Stamina: 95% Str: 4; Def: 5; Spd: 1; Skl: 2; Int: 0 Fortifications: Viking Fortress; Personnel: 100; Attack 0%; Defense 0%; Building Stamina: 75% Port; Personnel: 55; Attack 0%; Defense 0%; Building Stamina: 50%; Special Ability: less strenuous travel Special Skills: Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn. Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round. Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round Training: Def, (1 doctor) Fund-raising: 4 (+$20); Recruitment: (+20). Status: At sheriff's office waiting for orders Team AnimalsCommander: Alphadog Personnel: 145; Doctors: 6; Funds: $905; Overall Stamina: 55% Str: 3; Def: 5; Spd: 5; Skl: 3; Int: 1 Fortifications: The Zoo (headquarters); Personnel: 100; Attack: 0%; Defense: 20%; Stamina: 75%; Specials: Electric fence (+20% def) Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina) You can choose this Training:Spd (Doctor: 0) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: None Begin Round 8
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Post by Tony, the one and only on Oct 3, 2010 10:44:24 GMT -5
Team Animals Commander: Alphadog Personnel: 145; Doctors: 6; Funds: $905; Overall Stamina: 55% Str: 3; Def: 5; Spd: 5; Skl: 3; Int: 1
Fortifications: The Zoo (headquarters); Personnel: 100; Attack: 0%; Defense: 20%; Stamina: 75%; Specials: Electric fence (+20% def)
Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina)
You can choose this Training:Skl (Doctor: 0) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: None
Bob:im feeling a bit better today... so ill fly off and kill some cowboys...
bob the 160 headed hydra, flies to the cowboy base, and noms some cowboys
Alphadog: thank god that hillbilly dragon is gone... can we get someone to clean up his... crap? Catleader: *looks* hell no. Feed the dung beetles...
beetles eat the magic dragon crap, and become human size
FWI, beetles are really strong, depending on the breed, they can lift up to 50 to 100 times their weight. Dung beatles can lift 80x their weight. assuming they are of average human size and weight, about 200lb, they can lift 1600lb each
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Post by landostarchaser on Oct 4, 2010 20:24:17 GMT -5
bump
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Post by Tony, the one and only on Oct 5, 2010 20:59:37 GMT -5
*jew-fro*
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Post by landostarchaser on Oct 6, 2010 15:56:38 GMT -5
Team: Cowboys Commander: Jet McCal Personnel: 150; Doctors: 7; Funds: $1075; Overall Stamina: 50% Str: 4; Def: 3; Spd: 3; Skl: 5; Int: 2
Fortifications: Sheriff Office; Personnel:100; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; Personnel:50; Attack 0%; Defense 0%; Building Stamina: 50% Doctors office; Building (1 turn)
Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 10% stamina cost
Training: Str, 1 doctors Fund-raising: 5 ($25); Recruitment: 5 (+25). Status: Building doctor's office
Move-
McCal- Now that the Vikings have arrived to aid us in battle. We should prepare 40 cowboy's with the 40 vikings. Cowboy1: Yessir
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Norwegian
Moon
[AWD:031a]
Normand Briaux
Posts: 260
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Post by Norwegian on Oct 7, 2010 14:31:25 GMT -5
Team Vikings Commander: Olaf Blodøks Personnel: 145; Doctors: 3; Funds: $1045; Overall Stamina: 95% Str: 4; Def: 5; Spd: 1; Skl: 2; Int: 0
Fortifications: Viking Fortress; Personnel: 100; Attack 0%; Defense 0%; Building Stamina: 75% Port; Personnel: 55; Attack 0%; Defense 0%; Building Stamina: 50%; Special Ability: less strenuous travel
Special Skills: Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn. Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round. Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round
Training: Def, (1 doctor) Fund-raising: 4 (+$20); Recruitment: (+20). Status: At sheriff's office waiting for orders
Move
The viking blacksmiths are working on improvemens for their helmets. Cupholders anyone?
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Post by Flags_Forever on Oct 7, 2010 18:08:07 GMT -5
Team Dragons Commander: Narga, the Dragon God Personnel: 147; Doctors: 6; Funds: $630; Overall Stamina: 65% Str: 5; Def: 3; Spd: 2; Skl: 2; Int: 3 Fortifications: Castle Deghinsea; Personnel:60 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:30 ; Attack 0%; Defense 0%; Building Stamina: 50% Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. Cost: Cannot attack on next turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20. Training: Spd (Doctor:0) Fund-raising: 5(+$25); Recruitment: 5 (+25) Status: Building Port (2 turns) Move:Curse 2: We have a new directive from Narga. Curse Leader: Yes, what is it? Curse 2: We are to seek out the 3 Millennium Items we do not yet know the location of. Curse Leader: Narga possesses both the Millennium Puzzle and the Millennium Ring. The animals managed to keep the Red Eye's Millennium Rod. We know the Ninja's had the Millennium Eye, but both they, and the wyverns sent to rescue the Shogun, vanished during the last war. That leaves three unaccounted for. The Key, the Necklace, and the... Umm... that other one... the... the weight comparing thingy! Curse 3: The Scale? Curse Leader: That's it! Curse Squadron sends 3 groups of 4 to find the 3 items. 3 Stay at the port site, and the other 3 search for the Ninjas.Swimfellow, if you're checking this thread, that's your cue to enter! If you don't want to, well,
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Post by landostarchaser on Oct 8, 2010 21:10:01 GMT -5
End of Round 8MovesCowboys-The vikings grab their battle axes and the Cowboy's grab their holster and pistol and get ready for some epicness. Animals-The hydra flies off for battle, but the two armies were prepared. Since vikings are a bloodline decedent from Hercules they do an amazing job taking care of the hydra. (5 dead vikings) (-15% stamina from animals) (-5% stamina from vikings) The [5] dung beetles eat the magic poopoo and grow to the size of a human. They sit and await orders. Vikings-The blacksmiths start working on the upgrade of armor. (-$150; had to make it cost something) (-1.5 turns to finish) Dragons-The groups set off in hope of finding what they are looking for. Status Changes+ 15 % stamina to all Team: CowboysCommander: Jet McCal Personnel: 150; Doctors: 7; Funds: $1100; Overall Stamina: 65% Str: 5; Def: 3; Spd: 3; Skl: 5; Int: 2 Upgrades: None Fortifications: Sheriff Office; Personnel:100; Attack 0%; Defense 0%; Building Stamina: 75% Saloon; Personnel:50; Attack 0%; Defense 0%; Building Stamina: 50% Doctors office; Personnel: 8 doctors; Attack 0%; Defense 0%; Building Stamina: 75%; Ability: +10 % stamina every turn Special Skills: Sharpshooter:: 2 to 8 kills with one bullet, 2 to 8 % stamina cost; may use ever 10 turns Drunken Fool:: Increases resistance to pain (def) by 25%; 10% stamina lost; May use before every engagement Giddy Up:: Removes me from any dangerous situation ( increase in agility +5) 10% stamina cost Training: Str, 1 doctors Fund-raising: 5 ($25); Recruitment: 5 (+25). Status: Ready for battle Team DragonsCommander: Narga, the Dragon God Personnel: 197; Doctors: 6; Funds: $680; Overall Stamina: 100% Str: 5; Def: 3; Spd: 4; Skl: 2; Int: 3 Upgrades: None Fortifications: Castle Deghinsea; Personnel:100 ; Attack 0%; Defense 0%; Building Stamina: 75% Fort Morva: Personnel:72 ; Attack 0%; Defense 0%; Building Stamina: 50% Port; Personnel:72 ; Attack 0%; Defense 0%; Building Stamina: 50% Special Skills: Dragon Flame:: Breath fire to inflict 30% damage on target, ignoring defense. Cost: Cannot attack on next turn, 10% stamina Dragon Mist:: Breath healing mist to restore 10% stamina. Can be used once per turn. Cost: Cannot attack until next turn. Treasure Hoard:: reduces building costs by $20. Training: Spd (Doctor:0) Fund-raising: 5(+$25); Recruitment: 5 (+25) Status: In search of the millennium items Team VikingsCommander: Olaf Blodøks Personnel: 165; Doctors: 4; Funds: $1065; Overall Stamina: 100% Str: 4; Def: 6; Spd: 1; Skl: 2; Int: 0 Upgrades: None Fortifications: Viking Fortress; Personnel: 100; Attack 0%; Defense 0%; Building Stamina: 75% Port; Personnel: 55; Attack 0%; Defense 0%; Building Stamina: 50%; Special Ability: less strenuous travel Special Skills: Berserk:: 2pts increase to Str and Spd, but with a 1pt decrease in Skl and Int for 2 rounds. 5 to 10 % stamina cost; may use each fifth turn. Pillage:: Allows plundering of enemy bases. May steal between $10 and $100. 7 to 12 % stamina cost; may be used every 10th round. Valhalla:: All units killed in battle the following round will simply reappear one round later. 10 to 15 % Stamina cost; may be used every 20th round Training: Def, (1 doctor) Fund-raising: 4 (+$20); Recruitment: (+20). Status: At sheriff's office waiting for orders; Building upgraded helmets Team AnimalsCommander: Alphadog Personnel: 160; Doctors: 6; Funds: $920; Overall Stamina: 55% Str: 3; Def: 5; Spd: 6; Skl: 3; Int: 1 Upgrades: None Fortifications: The Zoo (headquarters); Personnel: 100; Attack: 0%; Defense: 20%; Stamina: 75%; Specials: Electric fence (+20% def) Special Skills: Call of the Wild: Summons 20 more animals to aid for a battle (cost: 20% stamina) Tracking (dogs only): use the dogs keen sense of smell to track enimies and find bases (cost: 10% stamina) Fleet: Increases speed to get you out of dangerous situations (cost: 10% stamina) You can choose this Training:Spd (Doctor: 0) Fund-raising: 3(+$15); Recruitment: 3 (+15) Status: 200lb Dung beetles ready for action Begin Round 9
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