Round 4IF I'M YOUND LINK:
I play the
Prelude of Light to get to the temple of light, to come back as adult link using Farore's wind.
IF I'M ADULT LINK:
I hold a bomb above my head until it blinks, then I throw it at Rexxy.
You play the song and are instantaty in the temple of light and you become adult Link unfortanty you are back in Hyrule miles from the Buliding. Good thing you have the Farore's Wind Ready to use.
Status Change: In Hyrule, Unable to Attack
Eviscerate is not that powerful. It's just a simple finishing move and with one combo point, it won't be that powerful. Meh, whatever. I keep on getting ready, but in order to avoid interruptions, I get back into the shadows... If I can. If I can't, leave it.
Since you are in your in your nautral envoriment you can consintrate much better
Status Change: Eviscerate in 1 Turn
While making my crossbow, I run around in circles around TheCynch really fast to create a sandstorm.
You try to run around TheCynch to create a sandstorm, unforitnaly you are not the flash but you mangage to kick sand on her boots.... Which does nothing
Status Change: Crossbow in 1 Turn
As you chant you feel the power of the elemental coming soon
Status Change: Water Elemental in 1 Turn
I pull out my shotgun an load it with buckshots... then i shoot (insert name here) close range for more dammage
You walk straght up to TheCynch and blast the shotgun right in her face. The shoot only left a scratch. She punches you in the face and oddly enough you both suffer the same damage.
Status Change: TheCynch and You -9 HP
I yell for my pathetic squire.. he then sings a miserable tune about me hitting the boss of floor two in the face... ohh yeah and then I as the knight pull a flask from under my crotch plate and take a few swigs...
i am so going to play my character the way he is meant to be played... nasty and a bit odd...
As you drink from the flask you listen to the song and it give you the confidense to beat TheCynch
Status Change: Attack power +10%
While transmuting, I'll shout distracting words at my opponent, and hope that somebody will make sure I do the opposite of die.
You shout the word meoter while transmuting. Even though this should cause Rexxy to become furious he doesnt hear you (The dice REALLY like you)
Status Change: Katana done in 1 turn
I empty out a glass container in my first aid kit, smash it and load up my shotgun with shards of broken glass.
Edit: then I fire it at TheCynch.
You load 5 Shards of glass into the barrel of you shotgun. Four of the shots hit TheCynch but your Shotgun is now broken. NOTE TO SELF: Glass is not Shotgun Ammo
Status Change: TheCynch -11, Broken Shotgun
I go in front of Aust to protect him and do a cloning technique.
You clone yourself and protect Aust Kyzor. The fact that your protecting him builds his confidense and he finsihes the katana early
Status Change: Protecting Aust, Katana done (Katana has 20% more power than Kunai)
I beat her supernote, and she stands in awe (I hope)
Again, you dont roleplay anyone but yourself. You upload your supernote, but today is November 1st, your supernote dosnt count.
Status Change: N/A
FUCK! I thought I was supposed to fight and not sit there.
Whatevs, I continue the task.
You start Picking the door with your Butterfly knife
Status Change: Back in Room Two in 1 turn
I use the Force to push my opponent into a wall.
You Force push TheCynch into a fileing cabnet. She Throw Rexxy at your face and he claws your face.
Status Change: TheCynch -19 HP, You -11 HP
TheCynch (thecynchannel)HP: 139/200
Status: Slowed down -20% Accuracy (1 Turn)
BattlefieldSand on floor. -10 Accuracy
Call SwiftTheFox15Call Number: 6 Party Members
*If half of the Party says that you need me, I will come and attack, This has a low chance of working but if it does the damage can be as much as 85 HP. I will only come assist once per room and if it falls, no do overs.Player Stats[/td][td]
Status[/td][/tr]
[tr][td]Jackson[/td][td]97/100[/td][td]Thief[/td][td]Room 1[/td][td]Bruised Ego (accuracy down 10%) for 1 round, Locked in 1st room for 1 turn[/td][/tr]
[tr][td]Norwegian[/td][td]100/100[/td][td]Medic[/td][td]Room 2[/td][td]Making Crossbow, 1 turn[/td][/tr]
[tr][td]Lyserg Zeroz[/td][td]100/100[/td][td]Ninja[/td][td]Room 2[/td][td]Protecting Aust[/td][/tr]
[tr][td]Aust Kyzor[/td][td]100/100[/td][td]Alchemist[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]Nancy R.[/td][td]100/100[/td][td]Rouge[/td][td]Room 2[/td][td]Charging Eviscerate, 1 turn left[/td][/tr]
[tr][td]landostarchaser[/td][td]100/100[/td][td]Archer[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]rogers91[/td][td]
88/100[/td][td]Knight[/td][td]Room 2[/td][td]Attack power +10%[/td][/tr]
[tr][td]Tony, the one and only[/td][td]91/100[/td][td]Recon Officer[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]SwimFellow[/td][td]100/100[/td][td]Tech[/td][td]Room 2[/td][td]...[/td][/tr]
[tr][td]Tyrope[/td][td]100/100[/td][td]Hero of Hyrule[/td][td]Temple of Light[/td][td]Adult Link, Unable to Attack, Farore's Wind Ready, -25% attack power[/td][/tr]
[tr][td]Ryan "Sinner" Walker[/td][td]100/100[/td][td]Shaman[/td][td]Room 2[/td][td]Summoning Water Elemental, 1 Turn left[/td][/tr]
[tr][td]Lightsider[/td][td]
66/100[/td][td]Jedi Master[/td][td]Room 2[/td][td]...[/td][/tr][/table]
DevicesLearn-o-Matic Devices - Blue
Created Devices - Green
Broken Deivces - Red
Device | Creator | Owner | Users | Effect |
[/td][td]
Status[/td][/tr]
[tr][td]
Sneaking Cloak x3[/td][td]Learn-O-Matic[/td][td]Jackson/Lyserg Zeroz/Nancy R.[/td][td]Thiefs/Rouges/Ninjas[/td][td]Brief Invisibility[/td][td]Usable[/td][/tr]
[tr][td]
Butterfly Knife[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Normal Damage/Lockpick[/td][td]Usable[/td][/tr]
[tr][td]
Grenades[/td][td]Learn-O-Matic[/td][td]Jackson[/td][td]Thiefs[/td][td]Explosion[/td][td]5 Left[/td][/tr]
[tr][td]
First Aid Kit[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Medics[/td][td]Healing Rate Doubled[/td][td]10 Uses[/td][/tr]
[tr][td]
Shotgun[/td][td]Learn-O-Matic[/td][td]Norwegian[/td][td]Modren Weapon Users[/td][td]Close Range Damage[/td][td]Broken[/td][/tr]
[tr][td]
Shuriken[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]5 Shots At a time[/td][td]Usable[/td][/tr]
[tr][td]
Kunai[/td][td]Learn-O-Matic[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Alchemy Gloves[/td][td]Learn-O-Matic[/td][td]Aust Kyzor[/td][td]Alchemists[/td][td]Simple Alchemy, 1 Turn[/td][td]Usable[/td][/tr]
[tr][td]
Throwing Daggers[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]5 Shots at a time[/td][td]Usable[/td][/tr]
[tr][td]
Smoke Bombs[/td][td]Learn-O-Matic[/td][td]Nancy R.[/td][td]Thiefs/Rouges[/td][td]-20% Accuracy of Boss[/td][td]5 Left[/td][/tr]
[tr][td]
Bow & Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 5 Arrows at a time[/td][td]Usable[/td][/tr]Useible[/td][/tr]
[tr][td]
Lighter Fluid for Fire Arrows[/td][td]Learn-O-Matic[/td][td]landostarchaser[/td][td]Archers[/td][td]Makes 5 fire Arrows at a time[/td][td]5 Uses[/td][/tr]
[tr][td]
Sword[/td][td]Learn-O-Matic[/td][td]Rogers91[/td][td]Knights[/td][td]Normal Power[/td][td]Usable[/td][/tr]
[tr][td]
C4[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]
Motion Mines[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Detection[/td][td]5 Uses[/td][/tr]
[tr][td]
Auto Shotgun[/td][td]Learn-O-Matic[/td][td]Tony, the one and only[/td][td]Recon Officers[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Wrench[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Normal Damage/Builds Devices[/td][td]Usable[/td][/tr]
[tr][td]
Tool Kit[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Builds Devices[/td][td]10 Uses[/td][/tr]
[tr][td]
Remote For Deivces[/td][td]Learn-O-Matic[/td][td]Swimfellow[/td][td]Tech/Engie[/td][td]Controls Devices[/td][td]Unusable intill you make something[/td][/tr]
[tr][td]
Master Sword[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Bombs[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Explosion[/td][td]5 Uses[/td][/tr]
[tr][td]
Boomerang[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Normal Ranged Damamge[/td][td]Usable[/td][/tr]
[tr][td]
Ocarina[/td][td]Learn-O-Matic[/td][td]Tyrope[/td][td]Hero of Hyrule[/td][td]Magic[/td][td]Usable[/td][/tr]
[tr][td]
Voodoo Spell Ingredients[/td][td]Learn-O-Matic[/td][td]Ryan "Sinner" Walker[/td][td]Shaman[/td][td]Magic[/td][td]10 Uses[/td][/tr]
[tr][td]
Lightsaber[/td][td]Learn-O-Matic[/td][td]Lightsider[/td][td]Jedi Master[/td][td]Normal Damage[/td][td]Usable[/td][/tr]
[tr][td]
Crossbow[/td][td]landostarchaser[/td][td]landostarchaser[/td][td]Archers[/td][td]Shoots 10 Arrows at a time[/td][td]Ready in 1 Turn[/td][/tr]
[tr][td]
Katana[/td][td]Aust Kyzor[/td][td]Lyserg Zeroz[/td][td]Ninjas[/td][td]+20% Power > Kunai[/td][td]Usable[/td][/tr][/table]
Round Based Status ChangesLightsider Bruised Ego, gone
Lyserg Zeroz Guard is back up
MapRules New= Bold-Italics
- Large attacks will require more than 1 turn, and will interrupt on distractions.
- Body modifications (like wings) take 2 turns.
- Specialty trainings might give special bonuses and will take 1 turn to get if you in the resting room.
- Don't role-play anything but yourself (and your machinery)
- Devices take 5 turns without relevant training, and 3 with such training... any distractions will increase building time with 0.5 turns (this includes, but is not limited to: being attacked, doing anything that isn't building.)
- Inactive players shall receive present from the Tower, in the shape of fast-travelling stones hurting your face, they get more painful every turn.(30% chance to hit, max of 4 bricks, max HP/brick = 8*turns inactive), after 5 turns the Tower's hitrate will be 100%.
- Death is permanent, well, unless you decide to re-join, then you start at full HP again
- Devices can only be used by it's owner, those with relative training and those with permission of the owner. (people with relative training can be blacklisted by the owner.)
- Unusable devices will degrade until they are no longer there.
- Please only post one attack per round. If you modify your attack in anyway please edit your first post for the round. ALL posts after your first will be dismissed.
- You cannot skip rooms
Notes New= Bold-Italics
- If a boss is defeated before the end of a turn you will move to the next room and all attacks that are next will be used on the next Boss
- New Players will start outside the building the first turn and pick their training, Then they will use the Portamatic to get the the party and attack the next turn
- Devices made by the Learn-o-matic, most of the time, will have normal damage
- Devices made by players will be more powerful than Learn-o-matic devices
- Most explosives have 5 uses
- Most healing items have 10 uses
- You cant Drop a device if you feel you dont need it, but be careful of what you drop